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N-Body Simulation

1 devlogs
2h 52m 18s

The goal: a real-time n-body gravity simulation running on Apple Silicon chips, and maybe cool effects like gravitational lensing. Can & probably will branch off into different sims/projects (2D N-Body, 3D N-Body, raytracing with general & special relativity), and may be packaged into one app (for MacOS).

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Shubh

After reading the Metal 4 docs, leaning heavily on IDE autocomplete, and a lot of trial & error, I finally set up the app to display a fragment shader! It should be much easier to move forward now (at least in the 2D space).

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