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Shubh

Long devlog, did a lot of work. For a more detailed description of events, check out the project at https://randeria.dev/projects/uildl/.

  • Rebuilt the app in Rust and SvelteKit, using the Tauri framework. This fixes a lot of bugs of the previous version.
  • Optimized the app design by removing the use of a database and storing cache in memory (instead of a separate file).
  • Implemented various features such as detailed searching, editable & pausable download queue, proper ratelimiting, and others
  • Improved (rebuilt) UI/UX with better theming and feel
    Beta release soon, after adding and testing some more features.
    Latest commit: here.
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Shubh

After reading the Metal 4 docs, leaning heavily on IDE autocomplete, and a lot of trial & error, I finally set up the app to display a fragment shader! It should be much easier to move forward now (at least in the 2D space).

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Shubh

I made some improvements to the UI, adding a bit more color and interactivity. I also typed up a detail page about one of my projects. Once I type up pages for at least two more of my projects, I’ll be able to replace my current personal website with it. The live version won’t have the timeline, but it will look slightly better and, more importantly, will have detail pages for the projects (which it currently lacks). And it’s a different style.

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Shubh

I implemented project card sections in Astro that provide a quick and easy way for me to add cards as demoed in the screenshot. All the content of the cards is spelled out in the front matter of each project’s mdx file. This is a new layout, and I need to plan further on what it will look like (besides writing detailed pages for every project of mine). The colors are a bit too low-contrast right now and are very monotone - which I’ll improve sometime soon.

This probably did not necessitate 1h 33m of work, but frontend dev can be slow.

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