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Risk of Quakes

26 devlogs
31h 23m 1s

quake-like with Risk of Rain skills

Shuflentity

lobby implementation stolen straight from the godot docs

  • joining
  • leaving
  • disconnecting (like by closing the window)
  • hosting
  • player list updates almost instantly
  • lobby is global
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Shuflentity

implemented animations, and the cleavers actually update depending on whether or not you can throw them

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Shuflentity

working on animations using a choppy style because godot REALLY doesnt like it when i combine interpolation and inverse kinematics
anyways look at this image of my cat

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Comments

chefpenguino
chefpenguino 11 days ago

nice djungelskog 🔥

Shuflentity
Shuflentity 11 days ago

sorry to disappoint but that is a KRAMIG, not a DJUNGELSKOG as you assumed. you will be send into purgatory because of this mistake. goodbye!

Shuflentity

made most of the boosted skills, but they suck ass rn and im so fucking tired

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Shuflentity

started working on Yes, CHEF! which upgrades your next set of moves, currently on works on dice
oh and roll does damage and knockback

image related

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Shuflentity

CANT TALK SO I ACTUALLY HAVE TO WRITE

NEW ABILITY: SEAR

IT COOKS THEM
basically its like pyro flamethrower from tf2
its a bit powerful rn, i might make it so its like in the game where you cant jump and youre slowed a lot but idk
also it should prevent the use of m1 but idrc rn
FRAUD

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Shuflentity

made the movement part of chefs roll so you can fulfill your dreams of being a robot monkey that turns people into stew

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Shuflentity

polished dice a lot

  • animations
  • outlines
  • damage
  • collisions
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Shuflentity

DICE LIKE FROM CHEF.
you get 3 cleavers and can make them flaot through magic

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Comments

Mujtaba
Mujtaba 16 days ago

Nice !

Shuflentity

added the chef rig from Risk of Rain 2 sots dlc bc theyre like the only good character from sots

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Shuflentity

giant ass refactor #857, this time for players/entities
NOW WITH BUNDLES LIKE FROM BEVYY

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Shuflentity

cant talk rn so i actually have to write here:

  • with the skills refactor i can now do stuff like ability pickups, in this case for the special ability
  • i could easily make this for other slots but this is honestly just a feature to show that i could
  • i could use the pickups for items or smth tho
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Shuflentity

giant refactor for skills and started actual work on ui

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Shuflentity

gave up on rigging the rest of the animations. also started to setup trenchbroom for maps, and im planning to use lapse for mapping

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Shuflentity

more rigging stuff on the model, this game is meant for multiplayer after all

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Shuflentity

refactored everything and made like a base entity class or something

might make ai with this later

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Shuflentity

new skill: phase round

charge to amke a projectile, more charge = more speed and damage, and it looks cool

1

Comments

Shuflentity
Shuflentity 22 days ago

sorry i accidentally swallowed the mic

Shuflentity

added tactical slide, on the ground its a normal slide which just gives speed, but in the air it redirects your momentum upwards/diagonally.

i have to wake up in 5 hours but i physically cant fucking sleep

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Comments

scitechexperiments

Wohoo!! Looks cool buddy :)

Shuflentity

its either i work on this project or i kill myself

anyways i added guns to reflect how i feel

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Comments

ryan.chandra8308
ryan.chandra8308 22 days ago

Please never stop posting these LMAOOOOOOO

Shuflentity

STAIRS!!!!! YES THIS DID TAKE THE WHOLE TWO HOURS!
they work even when youre moving really fast
gup

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Shuflentity

scrapped literally all the movement code and just copied quake since quake did it correctly. i did use this guide but its def worth it for this game

right now its just quake tho
gup

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Shuflentity

started project.

i actually started this before ft even started, but when blender broke all my files i had to restart from scratch and this is like my attempt 2

rn i have basic third person camera movement, and a really shitty gun model

i might just rip Risk of Rain 2 assets since theyre so fucking good and im so bad
gup

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