Activity

locoexe49

DEVLOG #01 – CookieAI
I built a simple AI web app (not official) for the dummies who have tons of questions about Flavortown.

Features:
OLED UI: Sleek, black-as-the-void
Triple-Threat AI Support: Integrated Gemini, OpenAI, and Claude. For those who want GPT or Claude, actually the web uses Gemini
Ez-Configurator: Classic Ez-Configurator I always build for my projects (dummy-proof)
Conversational Memory: Basic, but it actually works—burns tokens quickly #TODO

Technical Stuff:
Fallback Key System: Backend automatically rotates through multiple API keys if one hits a limit (like quota or something)

Notes:
The Gemini API had a weird system_instruction param error, so I moved the prompt to the first message in the history. Works better this way anyway

Web Version:
Right now it’s in a very basic version, but you can download the whole web, add your own API key, pick any model and prompt, and it will work for whatever purpose you want ask questions about your own website or anything else

Next Steps:
Responsive design for phones and other weird devices
Image support for multimodal AIs (Gemini will even support videos!)
Better animations

See you soon! ;3 ty
http://159.65.96.245/

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locoexe49

DEVLOG #05 – Aura, Wanted & GIFs in all commands
Hey! Here’s what’s new

New goodies:
Aura System: Alignment from Saint to Certified Idiot. It affects transfer taxes and how successful begging is (and yep, more commands will use it soon).

WANTED System: Classic 5 star crime level. The more crimes you commit, the more likely the cops will notice you
Tenor GIF System: Multiple API keys rotation + 24 backup GIFs, so visuals stay alive no matter what.
Help Menu Cleanup: C. S. N: Cleaner, simpler, nicer,
Embeds Everywhere: .work, .beg, and .rob now use embeds with dynamic GIFs because… vibes matter.

Behind the scenes (aka dev suffering):
TenorCore Refactor: Now supports multiple API keys and properly handles 429 rate limits (this happens when the bot gets popular, just saying).
Database Integration: Aura and Wanted are now safely stored per user.
Configurator Update: Public/Private mode and multi-key setup, way easier to manage.

What’s coming next:
Achievements & Badges: Show off if you’re rich, dangerous, or both like me??
Passive Income: Businesses and investments earning money while you’re offline
Clans/Guilds: Team heists, faction wars, chaos together.
Public dashboard, AI system, and global money leaderboard for everyone using the bot.
If it receives support, it will continue operating after the Sabortown event!
Thanks for sticking around, more updates coming very soon
See you next devlog! ;)

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locoexe49

DEVLOG #04 - RPG/Abilities/Tenor basic system

What’s new:
Abilities! Luck, Grind, Crit Master, Tank. Cheap, stackable, and actually useful.
RPG system
Shop upgrade: 15 items, real inventory, 5% cashback, sell for 60%, nicely organized.
Cooldowns fixed: Fail missions, die, or timeout? No more rage-quits, ejem ejem, me
Help menu glowup: 3-column layout, grouped commands, abilities shown.
Tenor basic system for RPG!
Tech stuff:
Fixed get_stats bug (classic “forgot the ()”)
Abilities are static, simple, genius. Inventory persists even after restarts.

Next up:
More abilities?
Weapons/armor stats affect combat?
Achievements?
Cashback trick = people actually buy stuff now. Quality of life > flashy features.
See you soon! :)

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locoexe49

DEVLOG #03 - I broke everything fixing a cooldown bug (worth it)

New Features:

  • Advanced Security System: Anti-injection protection. Now blocks attempts before they cause errors. RIP script skiddies.
  • Interactive Decision System: Added button-based choices for high-reward commands
    Casino Expansion: New commands: roulette, scratch cards, crash game. Balanced dice because x6 multipliers were insane.
    Crime Commands: Added search, rob (with police events), heist (with complications), wanted system.
    Real Leaderboard: Fixed it to use actual database instead of dummy data.

Technical Stuff:
Fixed cooldown system across ALL 8 commands - they now validate BEFORE consuming cooldown
Added .bj all support because betting your entire wallet is peak degen behavior and users deserve that option.
Notes:
Spent 30 minutes debugging “NameError: name ‘discord’ is not defined” because Discord.py’s command flow is weird. Ended up using bot.add_check() for global blocking much cleaner.
The security system is probably overkill for a Discord economy bot, but watching {”$where”: “this.wallet = 999999”} get instantly blocked is chef’s kiss.
Next step: I’m torn between:

Achievements/badges system (flex your gambling addiction)
Business/passive income system
Which sounds more fun? Let me know!
Here the Video of the update
See you soon! ;3

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locoexe49

DEVLOG #02 - I deleted half my project and it’s better now (I think)
New Features:
Migration from SQL to JSON (simpler and portable).
New fixed prefix . and Slash Commands for admins.
I realized I was trying to do too many things at once, so I nuked the game part and focused 100% on Discord. Surprisingly, everything got cleaner
Added CMD Earnings Calculator and Ez-Configuration system (dummy-proof)
Milestone rewards system (bonus every X messages).
Notes:
Fixed critical bugs
Next step: I’m considering adding either:
1- an Achievements system
2- a mini rule/automation engine to handle admin abuse or moderation logic.
Which one do you think users would prefer first?
See you soon! ;3

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