An advanced economy system featuring a highly complex internal logic, with multiple dynamic variants executed through internal command structures.
An advanced economy system featuring a highly complex internal logic, with multiple dynamic variants executed through internal command structures.
DEVLOG #06 – Public Mode, Global Wanted & Lawyers
What’s new:
Inventory and other cogs refactor: same commands, way cleaner code. Less bugs, less pain
Public mode unlocked: the bot can now run publicly with a shared database, no conflicts, no wipes
Shared DB: all servers share the same economy without errors or injection issues.
Wanted system is now global: every crime command affects your wanted level.
Lawyers added: hire them to lower your wanted level
Behind the scenes:
Cleaned up messy logic
Hardened DB queries
Fixed stuff that “worked but was scary”
Next up:
Achievements, passive income, more chaos.
Thanks for checking out my devlog!
This stuff actually takes a lot of time since I also edit the videos and keep two projects updated, each with their own chaos.
Really appreciate the support
See you next devlog! ;3
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DEVLOG #05 – Aura, Wanted & GIFs in all commands
Hey! Here’s what’s new
New goodies:
Aura System: Alignment from Saint to Certified Idiot. It affects transfer taxes and how successful begging is (and yep, more commands will use it soon).
WANTED System: Classic 5 star crime level. The more crimes you commit, the more likely the cops will notice you
Tenor GIF System: Multiple API keys rotation + 24 backup GIFs, so visuals stay alive no matter what.
Help Menu Cleanup: C. S. N: Cleaner, simpler, nicer,
Embeds Everywhere: .work, .beg, and .rob now use embeds with dynamic GIFs because… vibes matter.
Behind the scenes (aka dev suffering):
TenorCore Refactor: Now supports multiple API keys and properly handles 429 rate limits (this happens when the bot gets popular, just saying).
Database Integration: Aura and Wanted are now safely stored per user.
Configurator Update: Public/Private mode and multi-key setup, way easier to manage.
What’s coming next:
Achievements & Badges: Show off if you’re rich, dangerous, or both like me??
Passive Income: Businesses and investments earning money while you’re offline
Clans/Guilds: Team heists, faction wars, chaos together.
Public dashboard, AI system, and global money leaderboard for everyone using the bot.
If it receives support, it will continue operating after the Sabortown event!
Thanks for sticking around, more updates coming very soon
See you next devlog! ;)
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DEVLOG #04 - RPG/Abilities/Tenor basic system
What’s new:
Abilities! Luck, Grind, Crit Master, Tank. Cheap, stackable, and actually useful.
RPG system
Shop upgrade: 15 items, real inventory, 5% cashback, sell for 60%, nicely organized.
Cooldowns fixed: Fail missions, die, or timeout? No more rage-quits, ejem ejem, me
Help menu glowup: 3-column layout, grouped commands, abilities shown.
Tenor basic system for RPG!
Tech stuff:
Fixed get_stats bug (classic “forgot the ()”)
Abilities are static, simple, genius. Inventory persists even after restarts.
Next up:
More abilities?
Weapons/armor stats affect combat?
Achievements?
Cashback trick = people actually buy stuff now. Quality of life > flashy features.
See you soon! :)
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DEVLOG #03 - I broke everything fixing a cooldown bug (worth it)
New Features:
Technical Stuff:
Fixed cooldown system across ALL 8 commands - they now validate BEFORE consuming cooldown
Added .bj all support because betting your entire wallet is peak degen behavior and users deserve that option.
Notes:
Spent 30 minutes debugging “NameError: name ‘discord’ is not defined” because Discord.py’s command flow is weird. Ended up using bot.add_check() for global blocking much cleaner.
The security system is probably overkill for a Discord economy bot, but watching {”$where”: “this.wallet = 999999”} get instantly blocked is chef’s kiss.
Next step: I’m torn between:
Achievements/badges system (flex your gambling addiction)
Business/passive income system
Which sounds more fun? Let me know!
Here the Video of the update
See you soon! ;3
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DEVLOG #02 - I deleted half my project and it’s better now (I think)
New Features:
Migration from SQL to JSON (simpler and portable).
New fixed prefix . and Slash Commands for admins.
I realized I was trying to do too many things at once, so I nuked the game part and focused 100% on Discord. Surprisingly, everything got cleaner
Added CMD Earnings Calculator and Ez-Configuration system (dummy-proof)
Milestone rewards system (bonus every X messages).
Notes:
Fixed critical bugs
Next step: I’m considering adding either:
1- an Achievements system
2- a mini rule/automation engine to handle admin abuse or moderation logic.
Which one do you think users would prefer first?
See you soon! ;3
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