Activity

HDoggyDogg

Shipped this project!

Hours: 21.29
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I made a godot game, you go around and jump on bad guys, find secrets, and beat the level, there’s 5 levels. it was really simple so it wasn’t all that hard to make. I’m really proud of level 5’s gimmick

HDoggyDogg

-Just got people to playtest and fixed whatever was necessary from what they found which wasn’t a lot
-Made a fade out for when you enter the credits

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HDoggyDogg

-Added Music to Level 2
-Secrets now get counted
-You can’t escape the level select anymore
-Fixed bug where beating the same level multiple times would unlock all the levels

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HDoggyDogg

-Added main menu
-Am currently trying to add a secret counter for when you find all the secrets

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HDoggyDogg

-Finished Level 5, will think of ideas for level 6
-Started working on a main menu

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HDoggyDogg

-Finished Level 4
-Started Level 5. Level 5 will replace jumping with being able to switch the gravity, causing it to go up instead of down, and down instead of up, with a power that switches the gravity even if you already switched

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HDoggyDogg

-Started making Level 4, Level 4 is going to be a water level with spikes you have to dodge while swimming

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Comments

shravya.3k
shravya.3k about 1 month ago

That is so cool!

HDoggyDogg

-Finished Level 3

-idk what Level 4 is gonna be about this is all I got right now

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HDoggyDogg

-Finished Level 2
-Started Level 3, Level 3 has a wall of fire that is constantly moving, which means you can’t be still for too long or else you lose

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HDoggyDogg

-Added Level Select.

-Before, darkness could either be centered but disappear when dying or stay while dying but be off center, we can now have both, hallelujah. (this took way too long)

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HDoggyDogg

Started Level 2, added a darkness mechanic with flashlights to collect

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