Shipped this project!
I built a 2D stickman platform fighter inspired by Super Smash Bros where instead of health bars, you build up percentage and get launched farther the more damage you take. The game has a Story Mode with simple cutscenes and a Quick Smash mode where you fight random opponents, along with a big roster of characters and different maps with floating platforms. The biggest thing I learned is that how the game feels matters more than just adding features, since things like animations, knockback, and map design made a huge difference. I also learned how to organize my code better so I could add more characters and maps without breaking everything, and I spent a lot of time fixing bugs like freezing and attack issues which helped me understand how the game loop works.