Activity

moonbase13579

Added a full Research & Technology tree with 8 technologies across 3 tiers. Spend mission score to research technologies like Advanced Recycling, Hydroponics V2, Nuclear Battery, Oxygen Catalyst, Deep Aquifer Tap, Crew Psychology, Terraforming Dome, and AI Commander. Each technology takes several sols to complete and unlocks powerful permanent colony bonuses. Higher tier technologies require lower tier prerequisites, adding real strategic depth to the game.

Attachment
0
moonbase13579

Sound system is done!
🔊 SFX toggle button in header.

Attachment
0
moonbase13579

Added an animated mission briefing intro screen that plays when you first launch the game. It shows a cinematic typewriter-style mission briefing with a countdown sequence before revealing the difficulty selection. Also polished the overall UI with smoother transitions between screens and improved the game over screen to show detailed mission statistics including sols survived, crew lost, and resources at end of mission.

Attachment
0
moonbase13579

Added difficulty system with Easy, Normal, and Hard modes. Easy mode reduces resource drain so beginners can learn the game, Normal is the classic experience, and Hard mode increases drain and makes crisis events more punishing for experienced players. Also improved the overall game balance and tested all 10 crisis events to make sure choices feel meaningful.

Attachment
0
moonbase13579

Added a full building upgrades system. Players can now spend mission score points to upgrade 8 colony buildings including solar array, greenhouse, ice drill, habitat, life support, medbay, research lab and comms array. Each building has 3 upgrade levels with permanent resource bonuses per sol.

Attachment
0
moonbase13579

I’m working on my first project! This is so exciting. I can’t wait to share more updates as I build.

Attachment
0