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“I built Tile Clash, a competitive version of the 2048 puzzle game where a player competes against an AI bot on dual boards. The player uses keyboard controls to move tiles, while the bot responds automatically after each turn.
The hardest part was implementing the tile movement and merging logic correctly while keeping both boards synchronized with a turn-based system. Handling edge cases like valid moves, tile collisions, and updating scores consistently took the most effort.
I’m proud that I was able to complete a fully working game with a clean UI, real-time interaction between player and bot, and clear win conditions. This project helped me understand game logic, state management, and how to structure interactive systems.
Next, I want to improve the AI, add animations, and introduce more competitive features to make the gameplay more engaging.”