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Tile Clash

2 devlogs
5h 2m 12s

“Tile Clash is a competitive puzzle game inspired by the classic 2048 concept, where a human player competes against an AI bot in real time. The player controls tile movements using keyboard inputs, while the bot responds automatically after each …

“Tile Clash is a competitive puzzle game inspired by the classic 2048 concept, where a human player competes against an AI bot in real time. The player controls tile movements using keyboard inputs, while the bot responds automatically after each turn using a greedy decision-making strategy.

The project focuses on implementing smooth tile merging logic, turn-based interaction, and a simple AI opponent to create a competitive experience. The current version includes a working game interface, player controls, bot moves, and win conditions based on reaching the 2048 tile or achieving the highest score.

This project uses AI

using ai to develop

Demo Repository

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neelavenia2181

Shipped this project!

“I built Tile Clash, a competitive version of the 2048 puzzle game where a player competes against an AI bot on dual boards. The player uses keyboard controls to move tiles, while the bot responds automatically after each turn.

The hardest part was implementing the tile movement and merging logic correctly while keeping both boards synchronized with a turn-based system. Handling edge cases like valid moves, tile collisions, and updating scores consistently took the most effort.

I’m proud that I was able to complete a fully working game with a clean UI, real-time interaction between player and bot, and clear win conditions. This project helped me understand game logic, state management, and how to structure interactive systems.

Next, I want to improve the AI, add animations, and introduce more competitive features to make the gameplay more engaging.”

neelavenia2181

I completed the development of Tile Clash, a competitive puzzle game where a player competes against an AI bot in a dual-board 2048-style environment.

In this version, both the player and the bot operate on separate boards, with turns alternating after each move. The player controls tile movement using keyboard inputs (W, A, S, D), while the bot responds automatically using a greedy decision-making algorithm.

Key work completed in this phase:

Implemented full tile movement and merging logic

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neelavenia2181

“I developed a competitive version of the classic 2048 game where a player competes against an AI bot. The player uses keyboard controls (W, A, S, D) to move tiles, while the bot responds automatically after each turn using a greedy algorithm.

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