Activity

bartoszkasyna
  • Optimized code - less memory consumption
  • Fixed potential bugs caused by WinRT ABI
Attachment
0
bartoszkasyna

Shipped this project!

Hours: 7.16
Cookies: 🍪 97
Multiplier: 13.58 cookies/hr

Microslop is terrible company, their WinUI 3 ecosystem i terrible, Publication procedure for hobbyist like me is horrible. Instalation procedure for users is horrible. I hope you like it.

bartoszkasyna
  • Added Acril Window
  • Added settings page which enable user to customize app UI
  • Added tooltips
0
bartoszkasyna
  • Added CPU name
  • Added L1, L2, L3 Cache
  • Added Sockets, Cores and Logical processors
  • Deatils page UI improvements
Attachment
0
bartoszkasyna
  • Added disks support
  • Added disk usage charts
Attachment
Attachment
0
bartoszkasyna
  • Added Context switches per second
  • Added Interrupts per second
  • Added System calls per second
Attachment
0
bartoszkasyna
  • Code splited into few small files instead of one small
  • Per Core CPU usage added
Attachment
0
bartoszkasyna

Shipped this project!

Hours: 10.19
Cookies: 🍪 143
Multiplier: 14.03 cookies/hr

Microslop is terrible company, their WinUI 3 ecosystem i terrible, Publication procedure for hobbyist like me is horrible. Instalation procedure for users is horrible. I hope you like it.

bartoszkasyna

Trying to publish this app is horror. Microslop does not help at all. Instalation procedure is little crazy.

Attachment
0
bartoszkasyna
  • UI/UX improvements
  • Processes counter fixed
  • Enabled created an exe files instead of msix
Attachment
0
bartoszkasyna
  • Added integrated GPU support
  • Added CPU clock speed
  • Added dynamics charts
Attachment
Attachment
0
bartoszkasyna
  • Processes are splited into group, parents and childs
  • UI improvements
Attachment
0
bartoszkasyna
  • Added Network Usage monitoring
  • Iproved UI
  • Sorting options
  • Process search filter
Attachment
0
bartoszkasyna
  • Added simple template for collected data
Attachment
0
bartoszkasyna
  • Added Nvidia GPU support - Collects GPU usage, temperature etc.
Attachment
0
bartoszkasyna
  • Starting the process monitoring collector during application startup
  • Implemented collection of process metrics: CPU, RAM, disk read/write
  • Added system metrics: total CPU usage and total/available memory
  • Implemented refreshed console rendering of data
  • Added application configuration and launch profiles
Attachment
1

Comments

Raqeeb
Raqeeb 15 days ago

cool!

bartoszkasyna

Shipped this project!

Hours: 4.52
Cookies: 🍪 47
Multiplier: 10.44 cookies/hr

Now you can play locally with friend or sibling. If you brave enough you can host server somewehre.

bartoszkasyna

Replaced all deafult print lines with custom logger. Logs are saved to appdata/roaming/minerust. Server now has it own world seed. Players are synchronized with server in real time.

Attachment
0
bartoszkasyna

Shipped this project!

Hours: 10.55
Cookies: 🍪 147
Multiplier: 13.98 cookies/hr

I have optimzed shaders and game loading system. New system enable playeers to play with 64+ render distance with 120+FPS.

bartoszkasyna

Shadow shaders now include compute shader. New chunk loading system - 32 render distance loaded in just 5 seconds. Block info reduced to 12B. On second image render distance 32

Attachment
Attachment
0
bartoszkasyna

Bug fixes, worlde generation improvements. Shaders optimalization. 24 render distance on photo

Attachment
0
bartoszkasyna

Shipped this project!

Hours: 12.1
Cookies: 🍪 220
Multiplier: 18.22 cookies/hr

I have optimized water shaders and sky shaders. Make blocks outline if in range. Few bugs fixed. World generation system improvments.

bartoszkasyna

Shaders rework, bug fixes, optimalization.

Attachment
0
bartoszkasyna

New docs and few optimalizations

Attachment
0
bartoszkasyna

Added docd and fixed few bugs

Attachment
0
bartoszkasyna

Added new menu UI, still little buggy.

Attachment
0
bartoszkasyna

Shipped this project!

Hours: 2.9
Cookies: 🍪 75
Multiplier: 25.7 cookies/hr

Adding ui to placing blocks was little tricky but I made it.

bartoszkasyna

Added simple ui to select blocks to be placed. Fixed some bugs. Better optimalization

Attachment
0
bartoszkasyna

Shipped this project!

Hours: 17.14
Cookies: 🍪 235
Multiplier: 13.73 cookies/hr

I made simple minecraft like game in pure rust and wgpu, Instead of using bevy engine. One of the hardest things wasn’t math but shaders optimalization. In future i would like to continue this project.

bartoszkasyna

Few bugs fixed. Now using DX12 as deafult render API for windows

Attachment
0
bartoszkasyna

Few bugs fixed, code clean up.

Attachment
0
bartoszkasyna

Fixed caves generation system which was gpu bottleneck. New system gives aroud 80% fps boost. Fixed bug which caused false occlussion. Few other bugs wew fixed

0
bartoszkasyna

Fixed bugged view projection. Blocks on the edge of screen doesnt stretch

Attachment
0
bartoszkasyna

Refactored project structures, readmes

Attachment
0
bartoszkasyna

Modified world generation

Attachment
0
bartoszkasyna

Added stars and moon

Attachment
0
bartoszkasyna

Some subchunks were missing on the egde of screen. Bug fixed

Attachment
0
bartoszkasyna

Fixed visual water bugs.

Attachment
0
bartoszkasyna

Successfully compiled program

Attachment
0