Shipped this project!
More like game engine rather than game.
More like game engine rather than game.
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Microslop is terrible company, their WinUI 3 ecosystem i terrible, Publication procedure for hobbyist like me is horrible. Instalation procedure for users is horrible. I hope you like it.
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Microslop is terrible company, their WinUI 3 ecosystem i terrible, Publication procedure for hobbyist like me is horrible. Instalation procedure for users is horrible. I hope you like it.
Trying to publish this app is horror. Microslop does not help at all. Instalation procedure is little crazy.
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Now you can play locally with friend or sibling. If you brave enough you can host server somewehre.
Replaced all deafult print lines with custom logger. Logs are saved to appdata/roaming/minerust. Server now has it own world seed. Players are synchronized with server in real time.
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I have optimzed shaders and game loading system. New system enable playeers to play with 64+ render distance with 120+FPS.
Shadow shaders now include compute shader. New chunk loading system - 32 render distance loaded in just 5 seconds. Block info reduced to 12B. On second image render distance 32
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Bug fixes, worlde generation improvements. Shaders optimalization. 24 render distance on photo
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I have optimized water shaders and sky shaders. Make blocks outline if in range. Few bugs fixed. World generation system improvments.
Shaders rework, bug fixes, optimalization.
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New docs and few optimalizations
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Added docd and fixed few bugs
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Added new menu UI, still little buggy.
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Adding ui to placing blocks was little tricky but I made it.
Added simple ui to select blocks to be placed. Fixed some bugs. Better optimalization
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I made simple minecraft like game in pure rust and wgpu, Instead of using bevy engine. One of the hardest things wasn’t math but shaders optimalization. In future i would like to continue this project.
Few bugs fixed. Now using DX12 as deafult render API for windows
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Few bugs fixed, code clean up.
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Fixed caves generation system which was gpu bottleneck. New system gives aroud 80% fps boost. Fixed bug which caused false occlussion. Few other bugs wew fixed
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Fixed bugged view projection. Blocks on the edge of screen doesnt stretch
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Refactored project structures, readmes
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Modified world generation
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Added stars and moon
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Some subchunks were missing on the egde of screen. Bug fixed
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Fixed visual water bugs.
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Successfully compiled program
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