Shipped this project!
Adding ui to placing blocks was little tricky but I made it.
Adding ui to placing blocks was little tricky but I made it.
Added simple ui to select blocks to be placed. Fixed some bugs. Better optimalization
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I made simple minecraft like game in pure rust and wgpu, Instead of using bevy engine. One of the hardest things wasn’t math but shaders optimalization. In future i would like to continue this project.
Few bugs fixed. Now using DX12 as deafult render API for windows
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Few bugs fixed, code clean up.
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Fixed caves generation system which was gpu bottleneck. New system gives aroud 80% fps boost. Fixed bug which caused false occlussion. Few other bugs wew fixed
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Fixed bugged view projection. Blocks on the edge of screen doesnt stretch
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Refactored project structures, readmes
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Modified world generation
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Added stars and moon
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Some subchunks were missing on the egde of screen. Bug fixed
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Fixed visual water bugs.
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Successfully compiled program
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