Activity

sanjayclg2007

Shipped this project!

I’ve finally completed my game after putting in a lot of effort and learning throughout the process.This was a totally intresting game with 100 levels

U SHOULD TRY IT OUT

sanjayclg2007

I’ve been working on an exciting update for Nebula Dash, adding a brand-new endless mode. Now, players can dash through the galaxy without worrying about an endpoint, creating a truly continuous experience. I focused on making the loops smooth so the gameplay feels natural and uninterrupted. Optimizing the performance was key, especially since endless mode can run for a long time. I tested different scenarios to ensure there are no glitches or crashes during extended play. I also added visual cues to indicate progress and keep the player engaged. Fine-tuning the difficulty curve was a fun challenge, making sure it stays exciting but fair. The endless mode now responds well to player input, keeping the dash fast and fluid. Seeing it run perfectly in tests was super satisfying. I can’t wait for players to try it and see how far they can go.

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sanjayclg2007

Worked on improving the overall UI to make the project look cleaner and more modern. Made some chnges to the header for better navigation and structure. Updated spacing and alignment to keep everything consistent. Redesigned the footer to make it less empty and more visually appealing.
Added plant-themed images in the footer to match the project vibe. These small updates made the project feel more polished and user-friendly.

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sanjayclg2007

Shipped this project!

Hours: 7.19
Cookies: 🍪 51
Multiplier: 7.1 cookies/hr

i built a multiplier mode in this game it is very hard task and i m working very concentrated in this

sanjayclg2007

In this update, I focused on improving the overall UI to make the project look cleaner and more modern. I adjusted layouts, spacing, and design elements to make everything feel more consistent and user-friendly. The interface now looks more polished compared to before.Along with UI changes, I also added multiplayer mode, which was a huge task for me. I spent a lot of time working on it, fixing bugs, and making sure everything runs smoothly. Now the game supports 2-player, 3-player, and 4-player modes, making it much more fun to play with friends. This is one of the biggest updates I’ve done so far, and I’m really happy with how it turned out.

Try it out and share your feedback!

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sanjayclg2007

i have added a sound for this when jump it shows unique sound and when use fireups, shield, solwmo it make unique sounds so it is fun to play

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sanjayclg2007

Shipped this project!

Hours: 3.67
Cookies: 🍪 36
Multiplier: 9.69 cookies/hr

this i update the ui and make it good responsive and there is no error im keep working on a multiplier mode when it is working i will update it

sanjayclg2007

i completed the game which was working awsemone and i made a ui for each ten level in the solar system order

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sanjayclg2007

Shield protects the player from obstacles for a short duration
Gives temporary safety and allows players to move freely without damage
Useful in difficult sections with high obstacle density

Slow mo reduces the overall game speed for a limited time
Helps players react faster and improve movement control
Makes it easier to avoid obstacles and survive longer

Fireup gives an instant forward boost to the player
Skips 1000 meters directly and increases progress quickly
Best used to gain distance fast and improve high score chances

These power ups add more strategy and make gameplay more engaging
Players can choose when to use them for better survival and scoring

U can buy powerups in store using diamonds

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sanjayclg2007

I removed the multiplier it is not working properly but u can play in local mode and i am working on multiplier mode and i update and ship it again

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sanjayclg2007

I add a shop in my game where we can buy skins and use it in game it has a rare, epic, legendary skins and i add powerups where we can buy in store and play with it

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sanjayclg2007

I add a 100 levels the level is from beginner to veteran add each 10 level there is a bonus level and in that it shows attempts and distance remaining it is based on the distance like checkpoint once u complete the following level means u can unlock the next level and im working on the ui which means the next to the bonus level the ui will changes

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sanjayclg2007

Shipped this project!

Hours: 10.24
Cookies: 🍪 223
Multiplier: 21.82 cookies/hr

A simple and interactive Ludo game built with React, featuring single-player and multiplayer modes, smooth gameplay, chat, sound effects, and fair-play rules for an enjoyable experience.

sanjayclg2007

Added a level-based mode with progressive difficulty and an endless mode for continuous play. Players can now select their preferred play style, making the game more flexible and engaging.

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sanjayclg2007

Built a simple runner game, NebulaDash . Kept it clean — tap to jump, avoid spikes, survive as long as you can. Spent most time getting the feel right so it’s smooth and fair Added a minimal space-style UI with score + best tracking. Already has that “one more run” vibe.

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sanjayclg2007

Built a fully functional Ludo game with real-time multiplayer, smooth turn-based workflow, and engaging sound effects

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sanjayclg2007

In this I add some options like blob speed ,gradient glow and colour we can change it and it has many options like electricity, ocean and sun when we change that accordingly colour also change and I add two mode for cursor repulsive and attractive..

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sanjayclg2007

Added rules to keep the game fair.
More improvements coming.

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sanjayclg2007

Added multiplayer chat and some sound effects (dice, moves, elimination).
Game is starting to feel more complete now.

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sanjayclg2007

Added multiplayer mode to the game.
Now playable with friends.

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sanjayclg2007

Updated the UI and added a few new features.
Looks cleaner now and feels better to play.

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sanjayclg2007

Made a playable Ludo board with turns and dice.
Still improving the gameplay.

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