Shipped this project!
I’ve finally completed my game after putting in a lot of effort and learning throughout the process.This was a totally intresting game with 100 levels
U SHOULD TRY IT OUT
I’ve finally completed my game after putting in a lot of effort and learning throughout the process.This was a totally intresting game with 100 levels
U SHOULD TRY IT OUT
I’ve been working on an exciting update for Nebula Dash, adding a brand-new endless mode. Now, players can dash through the galaxy without worrying about an endpoint, creating a truly continuous experience. I focused on making the loops smooth so the gameplay feels natural and uninterrupted. Optimizing the performance was key, especially since endless mode can run for a long time. I tested different scenarios to ensure there are no glitches or crashes during extended play. I also added visual cues to indicate progress and keep the player engaged. Fine-tuning the difficulty curve was a fun challenge, making sure it stays exciting but fair. The endless mode now responds well to player input, keeping the dash fast and fluid. Seeing it run perfectly in tests was super satisfying. I can’t wait for players to try it and see how far they can go.
Log in to leave a comment
Worked on improving the overall UI to make the project look cleaner and more modern. Made some chnges to the header for better navigation and structure. Updated spacing and alignment to keep everything consistent. Redesigned the footer to make it less empty and more visually appealing.
Added plant-themed images in the footer to match the project vibe. These small updates made the project feel more polished and user-friendly.
Log in to leave a comment
i built a multiplier mode in this game it is very hard task and i m working very concentrated in this
In this update, I focused on improving the overall UI to make the project look cleaner and more modern. I adjusted layouts, spacing, and design elements to make everything feel more consistent and user-friendly. The interface now looks more polished compared to before.Along with UI changes, I also added multiplayer mode, which was a huge task for me. I spent a lot of time working on it, fixing bugs, and making sure everything runs smoothly. Now the game supports 2-player, 3-player, and 4-player modes, making it much more fun to play with friends. This is one of the biggest updates I’ve done so far, and I’m really happy with how it turned out.
Try it out and share your feedback!
Log in to leave a comment
i have added a sound for this when jump it shows unique sound and when use fireups, shield, solwmo it make unique sounds so it is fun to play
Log in to leave a comment
this i update the ui and make it good responsive and there is no error im keep working on a multiplier mode when it is working i will update it
i completed the game which was working awsemone and i made a ui for each ten level in the solar system order
Log in to leave a comment
Shield protects the player from obstacles for a short duration
Gives temporary safety and allows players to move freely without damage
Useful in difficult sections with high obstacle density
Slow mo reduces the overall game speed for a limited time
Helps players react faster and improve movement control
Makes it easier to avoid obstacles and survive longer
Fireup gives an instant forward boost to the player
Skips 1000 meters directly and increases progress quickly
Best used to gain distance fast and improve high score chances
These power ups add more strategy and make gameplay more engaging
Players can choose when to use them for better survival and scoring
U can buy powerups in store using diamonds
Log in to leave a comment
I removed the multiplier it is not working properly but u can play in local mode and i am working on multiplier mode and i update and ship it again
Log in to leave a comment
I add a shop in my game where we can buy skins and use it in game it has a rare, epic, legendary skins and i add powerups where we can buy in store and play with it
Log in to leave a comment
I add a 100 levels the level is from beginner to veteran add each 10 level there is a bonus level and in that it shows attempts and distance remaining it is based on the distance like checkpoint once u complete the following level means u can unlock the next level and im working on the ui which means the next to the bonus level the ui will changes
Log in to leave a comment
i changed the background colour and add osme features and im still working on it
A simple and interactive Ludo game built with React, featuring single-player and multiplayer modes, smooth gameplay, chat, sound effects, and fair-play rules for an enjoyable experience.
Added a level-based mode with progressive difficulty and an endless mode for continuous play. Players can now select their preferred play style, making the game more flexible and engaging.
Log in to leave a comment
Built a simple runner game, NebulaDash . Kept it clean — tap to jump, avoid spikes, survive as long as you can. Spent most time getting the feel right so it’s smooth and fair Added a minimal space-style UI with score + best tracking. Already has that “one more run” vibe.
Log in to leave a comment
Built a fully functional Ludo game with real-time multiplayer, smooth turn-based workflow, and engaging sound effects
Log in to leave a comment
In this I add some options like blob speed ,gradient glow and colour we can change it and it has many options like electricity, ocean and sun when we change that accordingly colour also change and I add two mode for cursor repulsive and attractive..
Log in to leave a comment
Added rules to keep the game fair.
More improvements coming.
Log in to leave a comment
Added multiplayer chat and some sound effects (dice, moves, elimination).
Game is starting to feel more complete now.
Log in to leave a comment
Added multiplayer mode to the game.
Now playable with friends.
Log in to leave a comment
Updated the UI and added a few new features.
Looks cleaner now and feels better to play.
Log in to leave a comment
Made a playable Ludo board with turns and dice.
Still improving the gameplay.
Log in to leave a comment
i have make a basicmotion (floating, wrapping, wobble, pulse) and Color + gradient system (warm palette, blended glow).