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NEBULA_DASH

9 devlogs
27h 12m 29s

NebulaDash is a lightweight arcade runner built around simple controls and smooth gameplay. The goal is straightforward — jump over obstacles and survive as long as possible — but the focus is on timing, flow, and responsiveness.

It features a …

NebulaDash is a lightweight arcade runner built around simple controls and smooth gameplay. The goal is straightforward — jump over obstacles and survive as long as possible — but the focus is on timing, flow, and responsiveness.

It features a minimal space-themed UI, real-time score tracking, and a best score system to keep runs competitive. Designed as a quick, replayable experience, NebulaDash emphasizes clean mechanics and an engaging “just one more try” loop.

This project uses AI

I used AI for Debugging and some concept and README used in some areas

Demo Repository

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sanjayclg2007

I’ve been working on an exciting update for Nebula Dash, adding a brand-new endless mode. Now, players can dash through the galaxy without worrying about an endpoint, creating a truly continuous experience. I focused on making the loops smooth so the gameplay feels natural and uninterrupted. Optimizing the performance was key, especially since endless mode can run for a long time. I tested different scenarios to ensure there are no glitches or crashes during extended play. I also added visual cues to indicate progress and keep the player engaged. Fine-tuning the difficulty curve was a fun challenge, making sure it stays exciting but fair. The endless mode now responds well to player input, keeping the dash fast and fluid. Seeing it run perfectly in tests was super satisfying. I can’t wait for players to try it and see how far they can go.

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sanjayclg2007

Worked on improving the overall UI to make the project look cleaner and more modern. Made some chnges to the header for better navigation and structure. Updated spacing and alignment to keep everything consistent. Redesigned the footer to make it less empty and more visually appealing.
Added plant-themed images in the footer to match the project vibe. These small updates made the project feel more polished and user-friendly.

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sanjayclg2007

i have added a sound for this when jump it shows unique sound and when use fireups, shield, solwmo it make unique sounds so it is fun to play

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sanjayclg2007

i completed the game which was working awsemone and i made a ui for each ten level in the solar system order

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sanjayclg2007

Shield protects the player from obstacles for a short duration
Gives temporary safety and allows players to move freely without damage
Useful in difficult sections with high obstacle density

Slow mo reduces the overall game speed for a limited time
Helps players react faster and improve movement control
Makes it easier to avoid obstacles and survive longer

Fireup gives an instant forward boost to the player
Skips 1000 meters directly and increases progress quickly
Best used to gain distance fast and improve high score chances

These power ups add more strategy and make gameplay more engaging
Players can choose when to use them for better survival and scoring

U can buy powerups in store using diamonds

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sanjayclg2007

I add a shop in my game where we can buy skins and use it in game it has a rare, epic, legendary skins and i add powerups where we can buy in store and play with it

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sanjayclg2007

I add a 100 levels the level is from beginner to veteran add each 10 level there is a bonus level and in that it shows attempts and distance remaining it is based on the distance like checkpoint once u complete the following level means u can unlock the next level and im working on the ui which means the next to the bonus level the ui will changes

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sanjayclg2007

Added a level-based mode with progressive difficulty and an endless mode for continuous play. Players can now select their preferred play style, making the game more flexible and engaging.

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sanjayclg2007

Built a simple runner game, NebulaDash . Kept it clean — tap to jump, avoid spikes, survive as long as you can. Spent most time getting the feel right so it’s smooth and fair Added a minimal space-style UI with score + best tracking. Already has that “one more run” vibe.

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