Added a disaster meter that tracks how unstable the fish economy is. You can see these through falling chaos effects from the top of the screen that increase as disaster rises.
Gameplay changes:
- Spinning now has consequences, so now each spin click also increases disaster
- Faster spinning creates more intensity without breaking the game loop
- Added a silly speed limit so spin acceleration cannot go infinite
Bug fixes: - Fixed multiple ui update issues that made upgrades feel inconsistent
- Fixed falling item physics so objects actually move down
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