Still having my fun with the rendering system but I’m much closer to finishing now!
TODO:
-finish it (few variables away, just need to find which :D)
-add UI and game mechanics
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improved enhanced rendering again - not done yet :/
Added (new) better sprites and new ore (lead, basic is iron)
TODO:
-finally (hopefully) finish the rendering system (seems like I might have found the issue)
-add menus (if the system works ;) )
-(maybe core mechanics if the system doesn’t take too long)
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Made some progress with the enhanced rendering system, however I still have a long way to go…
The enhanced rendering system now actually boots and works, core features are not present yet :/
TODO:
-complete the system (!)
-add menus
-add core game mechanics
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Map is now NOT limited to canvas size (mapsize actually works :D).
Sticky camera now works as well (in combination to the fix and slight rendering rework).
TODO:
-implement better rendering system (shouldn’t be as difficult now)
-add UI (builder menu etc)
(that’s all, I don’t want to be too ambitious as last times :D)
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Added sticky camera (no menu yet - problems with inefficient rendering)
TODO:
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The game now actually opens a window AND renders tiles, no player yet :/… Tweaked the random algorithm to spawn the tiles more nicely, but I’m hoping to use perlin noise in the future instead :D!
Added some more sprites (specifically player sprite - moving and not)
TODO: (hopefully next devlog)
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