Belter banner

Belter

10 devlogs
14h 36m 4s

Small, Mindustry like game with lots of conveyor belts and bugs ;)

The game is built using a custom “engine” in Java
(engine made by me <- really bad)

oKempi

Still having my fun with the rendering system but I’m much closer to finishing now!

TODO:
-finish it (few variables away, just need to find which :D)
-add UI and game mechanics

Attachment
0
oKempi

improved enhanced rendering again - not done yet :/
Added (new) better sprites and new ore (lead, basic is iron)

TODO:
-finally (hopefully) finish the rendering system (seems like I might have found the issue)
-add menus (if the system works ;) )
-(maybe core mechanics if the system doesn’t take too long)

Attachment
0
oKempi

Made some progress with the enhanced rendering system, however I still have a long way to go…
The enhanced rendering system now actually boots and works, core features are not present yet :/

TODO:
-complete the system (!)
-add menus
-add core game mechanics

Attachment
0
oKempi

Map is now NOT limited to canvas size (mapsize actually works :D).
Sticky camera now works as well (in combination to the fix and slight rendering rework).

TODO:
-implement better rendering system (shouldn’t be as difficult now)
-add UI (builder menu etc)
(that’s all, I don’t want to be too ambitious as last times :D)

Attachment
0
oKempi

Added sticky camera (no menu yet - problems with inefficient rendering)

TODO:

  • better rendering (idea is present, just needs to be done well)
  • builder menu (just UI though)
  • conveyor (belt) tile (logic 🙏)
  • mining (at least a machine - player might be more difficult)
Attachment
0
oKempi

Added player movement (no sticky camera yet… :/)
=(movement both WASD & arrows)

TODO:

  • add belt tile (sprite + hopefully logic)
  • (hoping for) mining (player or machine*)
  • items
    *- building + menu for building blocks etc.
Attachment
0
oKempi

The game now actually opens a window AND renders tiles, no player yet :/… Tweaked the random algorithm to spawn the tiles more nicely, but I’m hoping to use perlin noise in the future instead :D!

Added some more sprites (specifically player sprite - moving and not)

TODO: (hopefully next devlog)

  • add player to scene
  • let player move
  • add belt tile (sprite AND logic)
Attachment
0
oKempi

Many more bugs!!! Yippieeee

In all seriousness,

  • added some more structure
  • more logic (+ one very bad algorithm for world generation <- should not work btw)
  • maybe something else?
Attachment
0
oKempi

Added some more structure + some code

Attachment
0
oKempi

Created basic project structure - no code yet :(

Attachment
0