Activity

jyoshita

Today I worked more on enemy logic (omg it’s always buggy so much math) and added a health bar
Hopefully I don’t find anymore enemy logic bugs haha.

  • Made the enemy less insanely goated
  • switched from hard coded values to more lerps T-T
  • added cooldown timers for the attack, starting, and when it’s been too long in the attack state
  • added health bar that scales based on damage done and displays as text

TO FIX:

  • remove diagonal moving as much
  • fix overlapping bodies
  • add shark detection and npc detection sprite
0
jyoshita

Today I worked on the shark enemy movement attack one:
- Shark starts chasing in a hitbox of 950 px:
From 700+ distance the speed is at regular, 400+ and medium and 340+ at fast, if 290+ the it attacks by jolting at you using lerp and exp. Everything is eased in/out with lerp. I also made it so if they touch they will die and quit the game. In the future I will add a health bar though.

  • The shark also flips and is delayed by 5.0 pxs from the player to look natural
  • Connected the animations I made yesterday!

FISH:

  • Added the boost button with a cooldown of 0.5 seconds nearly doubling speed (1.5 i think?)
  • Also made it flip the entire node with all areas instead of just the image(like the shark :D)
    • Still have to ease the boost and add attacks
      so yeah today was a LOT of math . :,( also finally got rid of the black lines on my videos :D
0
jyoshita

Added another enemy animation for the shark idle/movement and attack :3

0
jyoshita

CODE PROGRESS:

  • I debugged the map even though I though I had it perfect yesterday :,(
    • Smoother
    • Zoom works in ALL cases now
    • Switches between camera like it should and accounts for minimap size and positioning difference
      SPRITE PROGRESS:
    • FINALLY made the fish idle sprite, will work on the rest in the future
0
jyoshita

Today I worked on the dialog boxes and the mini map.
DIALOG:

  • Create a template to be reused for every cut scene I wanted using arrays
    • easy to change text and npc name!
  • Edited formatting and playback speeds
    -Created a system for 1 enter to skip and 2 to continue
    MAP:
    -Created the mini map in the corner
  • Zooms in and out but is clipped to 0.1 minimum - 3.0 maximum
  • Fixed the buggy camera bug
  • Shows the player’s current position in the world
  • Added right click to reset the zoom settings
  • Fixed the bug where you could zoom outside of the mini map
    README:
  • Edited the readme to match today’s progress

Still need to add the final sprites :D

:3 holy yap thanks for reading all that

0
jyoshita

I drew a few sprites for my game because any human art is better than ai art. I drew a fish, crab, and starfish and I will animate them soon!

0
jyoshita

Today I worked on getting the isometric tile maps to work. I also worked on basic movement and started the code for the NPCS. Currently I do need to redraw the sprites as well.

Attachment
0