So it’s about a fish in the water. Honestly rn its a wip. Its gonna be opwn world? and have sharks you need to avoid. also quests like migrating, eating, and npc fish. rn i’m just starting so we]’ll see.
ChatGPT/Gemini for debugging probably/.
So it’s about a fish in the water. Honestly rn its a wip. Its gonna be opwn world? and have sharks you need to avoid. also quests like migrating, eating, and npc fish. rn i’m just starting so we]’ll see.
ChatGPT/Gemini for debugging probably/.
Today I worked more on enemy logic (omg it’s always buggy so much math) and added a health bar
Hopefully I don’t find anymore enemy logic bugs haha.
TO FIX:
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Today I worked on the shark enemy movement attack one:
- Shark starts chasing in a hitbox of 950 px:
From 700+ distance the speed is at regular, 400+ and medium and 340+ at fast, if 290+ the it attacks by jolting at you using lerp and exp. Everything is eased in/out with lerp. I also made it so if they touch they will die and quit the game. In the future I will add a health bar though.
FISH:
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Added another enemy animation for the shark idle/movement and attack :3
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CODE PROGRESS:
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Today I worked on the dialog boxes and the mini map.
DIALOG:
Still need to add the final sprites :D
:3 holy yap thanks for reading all that
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I drew a few sprites for my game because any human art is better than ai art. I drew a fish, crab, and starfish and I will animate them soon!
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Today I worked on getting the isometric tile maps to work. I also worked on basic movement and started the code for the NPCS. Currently I do need to redraw the sprites as well.
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