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nintendo.ash.r

Fixed jittering issue by adding a lerp to desired trajectory.

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nintendo.ash.r

Lots of research and trial and error. I have spent all this time looking for an algorithm that works to generate a predicted trajectory from an input. I think I found the right one (I haven’t tested it yet) but if not then I know that I am looking in the right place at Daniel Holden’s articles on spring dampers
check it out here: https://theorangeduck.com/page/spring-roll-call#controllers

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nintendo.ash.r

Shipped this project!

Hours: 9.84
Cookies: 🍪 31
Multiplier: 3.19 cookies/hr

I learned lots of stuff with lists that I can hopefully apply to future games. I learned lots of debugging stuff (mostly patients) and I had fun making it.

nintendo.ash.r

This is a full remake of a puzzle I built for a game jam.

This was not an easy undertaking since I made it so I can generate any size of grid which in the future will be great but right now I haven’t got the tiles to auto size (yet). I also made it so that it will auto shuffle without using raycasts to check if the empty tile can move so its all a few if statements and tiny algorithms. (funny story I was having trouble making the shuffle and I posted about it on unity forums and they said “even a human wouldn’t be able to make this code work” well a day later I got it working without their help Woo-Hoo. anyway I hope you play and enjoy hopefully it works well for you if you do play. HAVE FUN and thank you Hack club.

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nintendo.ash.r

Shipped this project!

Hours: 6.91
Cookies: 🍪 151
Multiplier: 21.78 cookies/hr

This is the first thing I shipped its a small short puzzle game with funny voice acting that was made during a game jam.

nintendo.ash.r

Hello! I am Asher and I helped make this game programing 2 of the puzzles in a 48 hour game jam at my local university. It was a great experience and it was the first time I teamed up with strangers for one of these things but it was also the first time I had been involved in a jam and won an award. We won award for best sound thanks to all the voice acting in the game. 10/10 experience would do again :-> also if you are wondering the first puzzle (sliding 3x3 tile puzzle) is programed by me and the final puzzle (the rush hour-esc game) was programed by me. all was written in C# using the game engine unity.

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