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Motion Matching

3 devlogs
14h 46m 40s
nintendo.ash.r

Fixed jittering issue by adding a lerp to desired trajectory.

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nintendo.ash.r

Lots of research and trial and error. I have spent all this time looking for an algorithm that works to generate a predicted trajectory from an input. I think I found the right one (I haven’t tested it yet) but if not then I know that I am looking in the right place at Daniel Holden’s articles on spring dampers
check it out here: https://theorangeduck.com/page/spring-roll-call#controllers

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