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Cotti

Shipped this project!

Hours: 2.07
Cookies: 🍪 7
Multiplier: 3.54 cookies/hr

I built a TIC TAC TOE game, all by using only HTML, CSS and JS.
This is one of my favorite projects and I really worked hard on it and the hard part was adding game history.
Now you can play TIC TAC TOE with your friends and have fun, I tried to make it smooth, simple, cool and enjoyable all by adding features like score and game history.
I hope you enjoy it!

Cotti

MY GAME IS FINISHED!
that’s tbh one of my fav html css js projects and I REALLY WORKED HARD ON IT even with school pressure :)
I learned a lot as always and still expanding my skills…
I tried to make the TIC TAC TOE project simple, cool and friendly, you can play and compete with your friends a show them who’s the goat of tic tac toe :))

I REALLY HOPE YOU LIKE IT and finally…
– HAPPY CODING! –

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Comments

Cotti
Cotti 8 days ago

have fun!

Cotti

JavaScript’s power started showing its magic!
I implemented some functions to shape the game’s logic and starting the real work
I’m still a beginner in JS but I’m improving and that’s just the beginning :)

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Cotti

I just started working on a new project, can you guess what it is from the pic? … it’s a TIC TAC TOE game! here is what I started with:

  • I created the basic files: index.html , style.css and script.js
  • I started with the HTML structure
  • I designed the game with my basic css skills :)
  • I’m starting to code the logic of the game using JS !
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D-Pod
D-Pod 8 days ago

hmmm I really can’t tell what this project is supposed to be lol… Good formatting tho!

Cotti

Shipped this project!

Hours: 2.35
Cookies: 🍪 10
Multiplier: 4.32 cookies/hr

The dinomax is jumping, cacti beware! DINOMAX is officially live and I’m proud of it, I completed it with music, sound effects, high scores, and endless jumping action.
I learned a ton and had a blast building this, perfecting collisions, and adding sounds made it super fun.
Press Space, Jump, rack up your score, and have fun!

Cotti

Hello everyone! I’m excited to explain what’s new and how my Dino Dash game came to be after finishing it.

What does this version contain?

  • The smooth jumping physics was finally perfected by Jumping Dino.

  • Cactus Madness: Like real life, the game is unpredictable due to randomly appearing obstacles.

  • Score system ‘FINALLY :))’ : You’ve been rewarded for your survival abilities! As you race ahead, the score continues rising.

  • at first the collisions were in a shape of a rectangle, but now collisions have no more unjust deaths the dinosaur only perishes if you come into contact with the cactus

  • Press space to immediately resume gameplay once a game has ended!
    BEST PART:

  • Sound & music: Added epic background music and a satisfying jump sound. now your ears have fun too :)

Game complete: Everything works smoothly whether it’s jump, score, and survive. You can finally call this a full game!!

Behind the Scenes 🛠️

  • Hitboxes were a nightmare 😅. The first versions had me dying without even touching cacti
  • Adding music & sounds made the game feel alive
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Cotti
Cotti 10 days ago

I really hope you like it :)

Cotti

OUR PROJECT IS GROWING!!
In this update, I added cactus obstacles to the game, which finally makes it feel like a real endless runner. the obstacles now spawn and move toward the player, and the core challenge loop is starting to feel solid

overall: adding some cactus to the game and fixing some bugs

#I LEARNED A LOT!

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Cotti

here is what I did :

  • I added some code on script.js file, coding with JS feels amazing lol
  • I worked on the css file and built the html structure
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Cotti

I just started working on a new project a browser endless runner inspired by the Chrome offline dino game. this time I’m building it using HTML, CSS, and JavaScript from scratch!

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Cotti

Shipped this project!

Hours: 3.66
Cookies: 🍪 85
Multiplier: 23.27 cookies/hr

It’s a 2D platformer where you play as a brave knight jumping, collecting points, and exploring a colorful fantasy world. I built it from scratch as my first ‘real’ full game project, learning everything from player movement and collisions to sounds, scoring, and game polish.
This project taught me how to plan, build, and actually finish a game which was way harder and way more satisfying than I expected :)
You can play it online here: https://cottidev.itch.io/cotti-the-knight

I’m excited to keep building and improving more games and projects, bigger and better!!

Cotti

I’ve officially finished Cotti the Knight. This started as my first real game dev experiment, and now it’s a complete playable 2D platformer!

For the last stretch, I focused on polish and stability:

  • Fixed bugs and edge cases
  • Refined movement and gameplay feel
  • Balanced scoring and interactions
  • Made sure sounds, mechanics, and UI all worked together smoothly

I’m so proud

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Cotti

Since the last devlog, I made solid progress on Cotti the Knight, and the game is finally starting to feel like an actual game instead of just a moving character.

What I added:
In this phase, I focused on adding core game features:

  • New functions to better organize the game logic
  • Sound effects for actions (which instantly made the game feel more alive)
  • A score system

Adding sounds was a big moment (really) everything felt way more responsive and satisfying once audio was involved :)

What I learned is here:

  • Why functions matter for keeping code readable and manageable
  • how different systems (player, score, sound) interact with each other
  • That adding “small” features often requires more logic than expected

I’m starting to think more like a real dev instead of just writing random code until it works!
I hope u like it :)

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Cotti
Cotti 15 days ago

I worked hard on this part!

Cotti

I just joined and started my first real game dev project which is Cotti the Knight, a 2D platformer. This is my first time actually committing to making a game instead of just messing around :), so everything here is very new to me.

The idea is simple : you play as a knight navigating a 2D world with platforms, obstacles, and eventually enemies. Nothing crazy yet—but that’s kind of the point. I wanted to start small and actually finish something.

What I worked on:
For this first stage, I focused on the absolute basics like

  • Setting up the project and game window
  • Creating a player character
  • Implementing movement (left, right, jumping)
  • Basic gravity and collision with the ground/platforms
    Just getting the character to move and feel like a platformer already took more effort than I expected even while having help from yt tutos :)
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Cotti

I’m working on my first project! It’s a game. This is so exciting. I can’t wait to share more updates as I build and learn new things every day.

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