Activity

Zach Wilkinson-Rowe

I remembered that I had actually another half of Goatchurch Cavern to go, but I decided that it would follow the same option pattern, with a bit of variation. I also created a function for when an option is not available to the user and they select it, which instructs the user to return at a later date, saves their progress, and then quits the game.

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Zach Wilkinson-Rowe

Shipped this project!

Hours: 3.78
Cookies: 🍪 6
Multiplier: 1.58 cookies/hr

This is a website I built to investigate cloudflare pages as well as to help me document my lockpicking achievements. There is also a ‘package’ version, which contains al the basic code, but with empty pages.

Zach Wilkinson-Rowe

I used the pickle function to create a save function, as well as finishing gameplay for Goatchurch cavern. It autosaves at every point where you can quit the game, when it is forced(like when you are left in the dark. I also created a program to reset the game, if you get bored of having everything available. I also plan to add progressive lists, so that you are not overwhelmed by the choices after basic training.

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Zach Wilkinson-Rowe

Shipped this project!

Hours: 1.33
Cookies: 🍪 5
Multiplier: 3.57 cookies/hr

It was a little project to help remind me of python before I started my big game

Zach Wilkinson-Rowe

Added a timeline page, with a vertical timeline showing the first stages of a lockpicking journey, to fill in later. I also created a shell version of the website, for other people to use as a framework. For the demo link, it is a link to the page itself, which updates automatically from github.

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Zach Wilkinson-Rowe

Today, I added a dropdown menu, which links to two pages, showing which tools I have for picking which types of locks, as well as making the dropdown button show blue when on either of the pages, so that it is consistent with the other pages.

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Zach Wilkinson-Rowe

Created 4 html pages, and a stylesheet for the site. I also placed it into a github repository and deployed to cloudflare pages

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Zach Wilkinson-Rowe

Added a few more choices and a function which is passed a variable called gain to it and then adds that to finances.

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Zach Wilkinson-Rowe

created a simple plane game

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Comments

melon
melon about 2 months ago

16 minutes logged on that. what a clickbait title rolling_eyes

Zach Wilkinson-Rowe

Setup functions for wider gameplay. Hand tested them.

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Zach Wilkinson-Rowe

Start to caving game, starting demo, works ok now

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Zach Wilkinson-Rowe

I have started creating a guessing game where there are 5 clues for you to guess the keyword, with a new clue revealed after every wrong answer. After 5. wrong answers, it gives you the correct answer. It randomly picks the keyword out of possible ones.

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Zach Wilkinson-Rowe

I created a simple cipher which converted each character in a string to an ascii number, increased or decreased it by a number you chose, and then added each character to a string, which it then printed.

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