It is a caving game where you explore. a variety of caves around the world, getting more complicated as they go on.
Just for pickle function implementation, cause I had never used it, but really wanted to be able to save parts of the game!
It is a caving game where you explore. a variety of caves around the world, getting more complicated as they go on.
Just for pickle function implementation, cause I had never used it, but really wanted to be able to save parts of the game!
I remembered that I had actually another half of Goatchurch Cavern to go, but I decided that it would follow the same option pattern, with a bit of variation. I also created a function for when an option is not available to the user and they select it, which instructs the user to return at a later date, saves their progress, and then quits the game.
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I used the pickle function to create a save function, as well as finishing gameplay for Goatchurch cavern. It autosaves at every point where you can quit the game, when it is forced(like when you are left in the dark. I also created a program to reset the game, if you get bored of having everything available. I also plan to add progressive lists, so that you are not overwhelmed by the choices after basic training.
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Added a few more choices and a function which is passed a variable called gain to it and then adds that to finances.
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added to caving game
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Setup functions for wider gameplay. Hand tested them.
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Added first puzzle, which completes demo.
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Start to caving game, starting demo, works ok now
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