Activity

shaikhsamir8442

Today I set up the full project structure and got the game ready to start building. I created the main Pygame entry file, added the basic folders for core systems, entities, multiverse logic, and UI, and wrote the first version of the README and GDD so the vision of the game is clear from the beginning. I also added core settings and game states so the engine knows how to switch between menus and gameplay. By the end of the day, the game could open a window, run a loop, and had a clean architecture ready for real features.

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shaikhsamir8442

Shipped this project!

Hours: 8.16
Cookies: 🍪 228
Multiplier: 27.99 cookies/hr

I built a time-based strategy game using Python and Pygame where players can control time using mechanics like time freeze, time scaling, temporal echoes, and time anchors. The game also includes a temporal debt system that changes the difficulty based on how the player uses time, along with collision detection and interactive environments.

The most challenging part was designing the time systems and making sure all mechanics worked together correctly. Handling time scaling, freezing, and debt logic without breaking the gameplay required a lot of testing, debugging, and logical thinking.

I am proud that I was able to design and complete a unique game concept, implement complex time-based systems, fix all major bugs, and successfully deploy the game so that anyone can play it through a public link. This project helped me learn a lot about game systems, problem-solving, and real-world deployment.

shaikhsamir8442

The core development phase of the dish has now been successfully completed, with all major features implemented and existing bugs and errors resolved. The dish is currently stable, fully functional, and polished in terms of gameplay systems and performance. At this stage, the focus has shifted towards preparing the project for deployment, including building the web-compatible version and setting up the necessary steps to make the game publicly accessible for players.

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shaikhsamir8442

This update focused on improving the admin experience and overall UI polish by introducing a new notifications and alerts section in the admin dashboard, enhancing button styles with smoother transitions and animations for better interactivity, and performing a minor cleanup by fixing a small typo in a comment within the notifications handler, resulting in a more functional, visually appealing, and cleaner interface.

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Comments

chefpenguino
chefpenguino 5 days ago

would look a lot nicer with a proper font

shaikhsamir8442

Focused on building the core game systems that define how time and interactions work inside the game. I implemented the time manipulation engine with support for time freeze and time scaling, added a temporal debt tracking system with tier-based accumulation, developed a collision detection system using spatial partitioning for better performance, and introduced advanced temporal mechanics like echoes and time anchors to create more complex and strategic gameplay behavior.

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shaikhsamir8442

Today was focused on improving the core mechanics of Temporal Debt. I worked on enhancing the TimeEngine to support smooth transitions between frozen, normal, and accelerated time, added the initial temporal debt tracking system, and connected it with the HUD for real-time feedback. I also reorganized the code into a cleaner modular structure and updated player movement and interactions to rely on scaled time. Finally, I tested different scenarios and tuned the core loop to make sure the time-borrowing and repayment mechanics feel stable and responsive.

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shaikhsamir8442

Today I implemented the initial core code structure for Temporal Debt, including the main game loop and the foundational time management system. I created the base TimeEngine class and integrated it into the player update cycle to support time scaling and freezing.

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shaikhsamir8442

Shipped this project!

Hours: 1.6
Cookies: 🍪 2
Multiplier: 1.5 cookies/hr

I built Bakery Web a clean, responsive web application that showcases a bakery’s menu, lets visitors browse and filter items, add products to a cart, customize orders, and submit pickup or delivery requests. The app is a modern single‑page frontend that communicates with a lightweight backend API to persist orders and update availability; it also includes a simple admin view for managing menu items and incoming orders so the shop can stay up to date in real time.

While building it I learned a lot about end‑to‑end web development: designing accessible, responsive UI components and managing client‑side state; creating and securing a RESTful API; persisting and validating data; and deploying a full stack app so others can use it. I also improved my Git workflow, testing and debugging habits, and how to iterate on UX based on real‑world use — all of which helped me polish the project for sharing at Flavortown.

shaikhsamir8442

I optimized UI scaling and polished the overall design by tightening navbar and hero spacing, resizing the search bar, and redesigning offer cards with smaller dimensions. Typography was scaled down for better proportions, a desktop media query was added for large screens, the logo was optimized for performance, and a detailed admin README was added. The UI now displays properly at 100% zoom while remaining fully responsive.

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