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Fractured Causality

1 devlogs
3h 22m 38s

Multiverse Causality is an experimental puzzle-adventure game where every action creates a new reality and every decision affects multiple universes at once. Players can move between parallel timelines, each with its own version of the world, but changes made in one universe directly alter what exists in the others. An enemy defeated, a switch activated, or an object destroyed in one reality may erase or unlock something somewhere else.

The core experience is built around managing cause and effect across dimensions, turning problem-solving into a strategic balance between different timelines. Instead of using simple keys or scripted paths, players manipulate existence itself, using cross-universe dependencies to solve puzzles and progress. As reality is disrupted, paradox builds up, making worlds unstable and forcing players to face the consequences of their own interference.

This project uses AI

ChatGPT was used as an AI-assisted development tool primarily for ideation, system design, and problem-solving support throughout the Fractured Causality project. It helped in refining the core game concept, structuring the game mechanics, and converting high-level ideas into a clear design plan. ChatGPT was also used to generate and validate algorithmic logic for key systems such as the time management and temporal debt mechanics, and to suggest improvements in code structure and modular design.

In addition, ChatGPT was used as a debugging and learning aid to understand errors, optimize logic, and explore alternative implementations for specific features. Some code snippets were iteratively refined using AI suggestions, but all core implementation, integration, and final decisions were done manually by the developer. The tool was mainly used as a productivity and reasoning assistant.

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shaikhsamir8442

Today I set up the full project structure and got the game ready to start building. I created the main Pygame entry file, added the basic folders for core systems, entities, multiverse logic, and UI, and wrote the first version of the README and GDD so the vision of the game is clear from the beginning. I also added core settings and game states so the engine knows how to switch between menus and gameplay. By the end of the day, the game could open a window, run a loop, and had a clean architecture ready for real features.

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