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Hours: 4.89
Cookies: 🍪 23
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I built an AI Backend for an Game based on Godot 4, that AI has free will and can decide stuff, the most challanging thing was finding the right AI especially one which is fast. I’m proud of it being Able to run and actually work

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  • Add Docker compatibilty
  • Add ENV files
  • Dynamic Lore
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  • Add Mainscreen and PauseMenu
  • Add Working Buttons
  • Add a Start animation
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Noname
Noname 23 days ago

fire

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  • Rewrite the backend to be able to use ANY AI
  • Add More information (such as Accurate Lore)
  • Improved Image Learning
  • Improved map building
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  • Temprarily change the AI to groq for faster responses
  • added Image Learning/ Improved it to actually work
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First i Started creating a basic Godot 4 game in 2D (later on in 3D) where the AI had the option to spawn random stuff. later on i added the option to directly talk to it via chat, i then fixed some graphical bugs and movement bugs too. then i fixed AI bugs itself and that’s where i am at right now.

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Noname
Noname 23 days ago

Even more peak

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I first Started with creating some python scripts which Interact with an LM Studio API and returns information codes, i then proceeded to integrate into the Game with an Python3 webserver with Several available endpoints such as POST and get.
As attachment is a clip of the game interacting with AI

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Comments

Noname
Noname 23 days ago

Peak