#DevLog6
Hi everyone!
I’m making a plane game where your steer the plane with your hands while avoiding obstacles. Last DevLog I added a scoring system and did A LOT of game optimization.
Change 1 - This Devlog I got rid of the settings button because I felt like that it just wasn’t necessary for this project and the main purpose when I made it was to fill up some space and the 3rd change, more on that later
Change 2 - The most impactful change this update was revamping the obstacle and biome system so biome’s appear at the top instead of just changing at once. Before the background would be assigned 1 or 2 to represent a biome, but now, its saved in a list where it represents diffrent parts of the screen [1, 2, 2, 1] or something similiar
Change 3 - I also added a difficulty system this update that changes the obstacle spawn rate based on your chosen difficulty. Before the obstacle spawn right was hard coded on how many would spawn in a certain time. Now its controlled by a variable that changes based of the users chosen difficulty level
Bugs - I also fixed a few bugs this update like the scoring system running nonstop by adding a if statement that resets the timing if a boolean is false. I smaller bug I fixed was the audio not starting back up after your first game
Future - I’m getting a little tired of this project so i’m gonna start rapping it up and work on getting the javascript AI model i’m using to feed data to the python and if time allows add a few achievements
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