A plane game that you steer with your hands while dodging obstacles
Used Suno AI to make background music
A plane game that you steer with your hands while dodging obstacles
Used Suno AI to make background music
#DevLog6
Hi everyone!
I’m making a plane game where your steer the plane with your hands while avoiding obstacles. Last DevLog I added a scoring system and did A LOT of game optimization.
Change 1 - This Devlog I got rid of the settings button because I felt like that it just wasn’t necessary for this project and the main purpose when I made it was to fill up some space and the 3rd change, more on that later
Change 2 - The most impactful change this update was revamping the obstacle and biome system so biome’s appear at the top instead of just changing at once. Before the background would be assigned 1 or 2 to represent a biome, but now, its saved in a list where it represents diffrent parts of the screen [1, 2, 2, 1] or something similiar
Change 3 - I also added a difficulty system this update that changes the obstacle spawn rate based on your chosen difficulty. Before the obstacle spawn right was hard coded on how many would spawn in a certain time. Now its controlled by a variable that changes based of the users chosen difficulty level
Bugs - I also fixed a few bugs this update like the scoring system running nonstop by adding a if statement that resets the timing if a boolean is false. I smaller bug I fixed was the audio not starting back up after your first game
Future - I’m getting a little tired of this project so i’m gonna start rapping it up and work on getting the javascript AI model i’m using to feed data to the python and if time allows add a few achievements
Log in to leave a comment
Hi everyone!
I’m making a plane game where you control the plane with your hands while avoiding obstacles. Last devlog I had just finished the main game menu, now I have added a game over screen, score tracking better audio and made the game more challenging!
I also spent a lot of time optimizing my code. I used to have 30+ global variables that I would add to the function but I just switched to classes instead. I also learned that you haft to use 2 methods .convert() and .convert_alpha() when loading assets that optimize your images for Pygame.
Per usual, my web version broke again because I added fonts this time for the score counter so I will haft to troubleshoot that.
My game is really starting to take shape, I think I will be ready to ship around the 30 hour mark or a little before.
Im probably going to start working on adding some achievements and settings now and after start working on the J.S to Python bridge for google media pipe
Log in to leave a comment
Usually wouldn’t submit a devlog this small, but I fixed the game not running in my browser by turning the music to a .ogg file instead of .wav
Log in to leave a comment
Hi everyone!
Im making a plane game where you steer the plane with your hands while avoiding items. Today I added a menu made some of my own music and assets, and added some scrolling background FINALLY. I also tried to debug why my built file will work by itself in the browser but when I iframe it into another html page it won’t work.
Also, if anyone has some recommendations on a good (free) music or sprite software that would be a great help :)
Log in to leave a comment
Added collision detection and random obstacle generation also got the basic webpage working. I used Google Media pipe to identify hand positions in the browser for the plane controls
Log in to leave a comment
Accomplished a good bit. Got my assets and sprites sorted, by biome and type. Added player velocity, and also added player boundary’s, and movement. Almost got scared when it wouldn’t run in the browser but I got it working.