Added more features to the tutorial. Added some images, and started the hollow knight guide.
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Added more features to the tutorial. Added some images, and started the hollow knight guide.
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Added new file: App.py
This file contains the code to make a customizable use of the ontology. This is more useful and interesting for a demo, so this is pretty exciting. I also updated the build to build app.py instead of the generic one before.
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I made a ontology system similar to what Palantir sells to intelligence agencies. This system can develop semantic relationships between people, places, and events, in order to solve a relatively basic murder mystery problem, that I have been making increasingly complex.
I understand that this project likely will not perform well in voting, as it isn’t a glassmorphic gradient ai slop website, but I thought a few people might appreciate this project for what it is. The output, while simple, reflects a complicated understanding of the connections and associations between events.
Created a downloadable package via the github actions script. Also integrated the new location class instead of the old system of using strings for locations. Each location has a size, for when I finish implementing the alibi system later.
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Added more classes, to further advance the semantic understanding of connections between locations. This will later allow the model to cross reference alibis with the what the reality of the relationship between the rooms are. For example, if I say that I went from the kitchen to bathroom, but the bathroom is only connected to the living room, then this will trigger.
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I updated the Ontology to have more complicated logic. It is still limited in reasoning, but it can isolate multiple murders now, and also can handle a victim committing murder before they die. That was a significant upgrade. In this update, I created a “Crime” class, so it is easier to keep each Crime separate.
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Got the Ontology to a point where it can solve the basic murder problem. Tommorow, I am going to ask ChatGPT to make the storyline a bit more complicated to see if it can still solve it. Afterwards, I am going to add more actions and logic to the Ontology system. Currently this is a fun practice with classes and such.
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I added a chrome extension to my project, making my first Chrome extension ever!
By popular request, I adapted my project into a chrome extension. It looks pretty nice and works fairly well. It expands the capabilities of my app so that is pretty exciting. It makes the app way more usable and such. This is my first time making a chrome extension, and I’m pretty happy with the result.
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this is really cool, i did a similar project, good jobb!!
I made a website based off a youtube short I found. The short was just a black screen with text flashing by. It started at 200 wpm, and ended at 900 words per minute, which is about 3x how fast I normally read. Watching the short, I was able to understand exactly what the text said, albeit it was rather painful to read that quickly for an extended period of time. I created this website to create a similar effect to what the Youtube short showed, but I changed it so you can control what text is shown, and also how fast it goes. This project might be useful if you have to read an article for school, and you can paste it into here, and read it twice as fast as normal.
The project was pretty straightforward, so I spend most of my effort into making the UI feel cozy, and easy on the eyes. I am really proud of how it turned out, but am also welcome to feedback.
Got the speed-reading feature to work, the JavaScript was not that complicated.
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Got UI on the other pages working. JavaScript comes next.
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Made the home page of the website.
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Worked on the header, still needs quite a bit of finetuning before I qualify it as good.
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Introducing PolyTask, a intelligent task management application. It has a website and mobile app format in the form of a PWA. The app fully works, and you can create events that are synced with the Appwrite backend server. I learned about natural language processing, and I practiced using the Appwrite API.
A ton of improvements, including a local achievement system. UI got improved, and analytics were moved to their own page, and maybe I added them in this update, not sure. The app gained it’s first active user who is not a developer, which is very exciting.
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I pushed some more code up today that fixed the dark mode slider on the settings page. It only took about 5 minutes, so there was not enough time for another devlog.
Added PWA and haptics, along with major UI improvements. A contributor created a PR, as well. The pomodoro timer got improved as well, along with the visibility of the priority of tasks. Some work got lost because a PR had a merge conflict, and some stuff had to be rolled back. It will probably be recovered by the next devlog.
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Major improvements, dashboard page improved, login insured. Many commits made. Will start getting testers on board tomorrow. The utility and aesthetic are now reaching a maximum, and this project is soon ready to ship.