So, another 8 hours, huh? Well, I suppose it’s best to get into it.
First off, I’d like to talk a bit about some backend changes I’ve made to ULTRAPORTAL. The mod now has a new DLL known as UltraPortal.Shared, which allows me to make scripts that I can add onto Unity objects, making mod development easier in the future. I’ve also reorganized the scripts in the main project, just so it’s easier to understand where the essential scripts are.
In other news, we’ve got new portal animations and a lot of bugfixes that I honestly… forgot qwq.
But, hey, as I said: portal animations! Yay! Also portals can produce audio now, sick!
The main other thing I can think of right now is that I did a lot of configuration changes, so, you can view those in the screenshots (I’m honestly too tired to explain them, sorry…)
Oh, right! Large enemies can no longer be teleported through portals, since trying to fix it seems like a huge pain I just decided to make it.. not do that!
I probably did a lot more that I’m honestly just forgetting (I should really write this stuff down), because of exams and other stuff going on in real life. I hope you find this devlog satisfying enough, though.
Release date update thingy!!!! I think I’ll be good to ship ULTRAPORTAL sometime this week, probably on Wednesday or Thursday, who knows! From now on I will be sending friends builds so they can toy around and catch some bugs early, I might also implement one or two features, but, that’s about it. Hopefully the next time we see each other will be with a “I shipped ULTRAPORTAL, yayayaya!!!” devlog.
Thank you for reading!