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felix

Merge conflicts merge conflicts merge conflicts man I love merge conflicts haha

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felix

Shipped this project!

Its finally shipped! This was a huge project and I learned a lot throughout it but I’m happy how it turned out.

felix

I fixed search and also added a new in file search thing.
I also added an AI explanation tab for explaining code with AI.
Then I wrote up a readme and packaged the extension to get this ready for shipping.

Lets pray this works
Now if you’ll excuse me I’m tired. gn

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felix

Shipped this project!

I did some portin’, bugfixin’, improvin’ and added more config options and features for yall to enjoy (download pls thx)

felix

Howdy, I’ve been doing some backend work to get this thing presentable and less buggy. Also now references are directly built from the AST with some fancy scope-stack technology™ and variable identification magic.
With all these changes from the last few devlogs a file that previously could have taken half a second to load now only takes ~30ms (with about half that time being spent by @babel/traverse but don’t worry I won’t be rewriting allat).

I’ve also been busy with actually integrating this thing into an extension (pictured below). It can inject some code into any webpack website when it is opened to extract all code but also has some mock data it falls back to only in dev to make debugging the thing actually possible. I also added a reload button to refetch the bundle in case anything got lazy loaded and I think that’s about it.
Well I’ll better get back to it because this flavortown thing wont last long anymore! Bye bye

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felix

hii I’ve added this search (still very much subject to change) and finally completely got rid of shiki, now we are using a custom fork of @babel/generator which means the abstract syntax tree directly gets transformed into highlighted code. No slow regex scanning step. This also allows AST-aware (meaning it knows e̸̩͊v̶̙̀ḙ̵̯͌r̶̩̥͛y̸̥͌͂t̷̬͐͜h̸̹͝ͅi̷̬͋n̷͖̖̿g̸̱̝͝) highlighting which is exiting and means I can also get rid of the reference scanning step later for ultimate performance. Do note that this isn’t completely finished which is why there is a lot of yellow in the screenshot below and no colorized brackets :(. I also prepared packaging to an extension and made the website display in a devtools tab but it is not integrated with the website you are inspecting yet.
Cya next time!

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bontaromiii
bontaromiii 11 days ago

Hi felix

felix

Shipped this project!

Hours: 17.33
Cookies: 🍪 189
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I did some updates to add new features and port to other versions

felix

Since last devlog I ported this to 26.1, 26.1.1, 26.1.2 and 1.21.1 which was a pain.
I also added a debug list entry for showing FPS history
And of course fixed a lot of bugs

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felix

Hi there, I have been working a while (wow last devlog was 25d ago) to add these references you see below, search which I’m still refining a bit, fancy animated bookmarks, many many technical changes to make these new thingies possible and some miscellaneous improvements as usual.

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felix

So this devlog is pretty boring, I rewrote a lot to get mostly rid of shiki which improves performance and allows me to make this lazy loaded later on and added this mappings panel. I also made it possible to rename variables or a module which automatically updates the code and sidebar, improved the transformer and next devlog you should see some bookmarks too. K byeeeeee

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felix

Heyo, I have been doing some tokenizing, theming, navigation, AST aware highlighting and some other stuff :D, currently I’m trying to get rid of shiki and move to raw textmate so I can stream highlighting without blocking the UI on huge files. Also we have ctrl+clicking now to go to definitions and I’ll add the reverse for usages soon. I think thats it for now byeeee

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felix

Hi again hyper-dino-wave I’ve been busy
While it might seem like this project is kinda all over the place and I’m working on something else every devlog. Well, yes, that is the case. Sorry my neurodivergent ass can’t focus, but trust me everything will come together one way or another.
Anyways, check out this thingy I’m working on yay. It is still pretty WIP but it can get slacks source code, transform it (even better than before), highlight it and some more things. I’m gonna work now on global search, navigating references, modifying mappings inline and then use it for visual patching. Not only will this make modding much easier for me it’ll also make it accessible for you guys (wink wink). Alright see you next devlog :)

If you read this you must join #felixs-den

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felix

I made a dataminer but it seems the files are too big to track with github so its local only for now. Worked a lot more on the plugin system (we now have module search and more), plugins (compact channel list and private channel ids), the plugin CLI and module transformer and a devtools extension for properly viewing and visually patching the webpack modules eyes_shaking

Attatched: random private channels I found rendered as their id by a plugin

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felix
felix 11 days ago

Apart from the plugin itself basically all this code is also used in the extension

felix

Hi again, since my last devlog I have been hard at work on some more thingies, mainly a CLI tool to create plugins and make slacks source code readable and a module replacement based API. Next I’ll try and readd wpreq.c and maybe make a dataminer!

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felix
felix 11 days ago

Don’t worry, a lot of this code also made it into the extension. It isn’t as separate as it looks

felix

Shipped this project!

Hours: 7.53
Cookies: 🍪 79
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It works pretty well (as long as there aren’t any walls of course rac_shy) but well enough for first place :D

felix

Unfortunately I couldn’t devlog previously since that would give away my top secret strategy but we won!
This bot consists of modules that are automatically loaded and hotswapped by the central bot file. These modules handle target selection, shit talking in chat to attack mentally as well, a movement module with anti fly kick and 100 block/s direct travel, some more stuff and most importantly a fighting behavior that handles spam macing as fast as possible allowing killing anyone in one hit even with full prot 4 + egaps within a few seconds. It also heals whenever necessary and is almost impossible to kill. I think that’s about it
Thanks to everyone that participated!

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felix

I already wasted a shit ton of hours due to hackatime issues pensive-wobble but it finally works so I can finally add it to FT.
I already worked on a CDP based system to inject code into the console over websockets so you can mod the electron client (actually 2 versions, one that’s only an injector and another that also finds and launches the app, you can find them in slack). I might also create an ASAR based injector or full app reimplementation in tauri but that’s for another time.
Then I also spent a lot of time on webpack module extraction which can be used for datamining and more convenient source viewing but its unused for now.
Next I’m also working on the loader itself. I’m not sure yet if I want to go for a taut style react component wrapper architecture or vencord style module patching with regexes however I’m leaning towards the latter or a hybrid model since its much more flexible. I also still gotta figure out redux and all that stuff but thats a later felix issue. Current felix needs to figure out why everything is broken criblub

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felix

Added a module fixing titles running off screen
Added an option to delete worlds to trash when possible
Added keybinds for pausing and skipping background music
Added an option to reduce the volume when the window isn’t focused
Added AllowScreensInPortals for 1.21.8+
Added RemapNarrator for 1.21.11
DisableWorldAdvice is now enabled by default
Fixed DisableLoadingTerrain on 1.20.1 and 1.21.8
Fixed showing fixModelGaps on irrelevant version
Fixed admin chat not filtering command blocks correctly
Removed a part of DisableWorldAdvice since its actually useful

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felix

During flavortown I added:
A keybind to disable fog
A debug (F3) entry showing your camera position
An option to disable freecam when taking damage
Rewrote freelook jank
A setting to make you go in 3rd person when using freelook
Made zoom EXTREMELY customizable
And squashed a lot of bugs ofc :)

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Felix
Felix 3 months ago

Whoa, sound great!

felix

Shipped this project!

Hours: 5.56
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Updated for V4 =D

felix

I updated the whole website for V4 and added the mobbing sub YSWS that you should definitely do in #mc-modding no account required! Also I improved the background to tile and overhauled the gallery page to have nice tooltips for descriptions (once my airbridge pr gets merged atleast :p)

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felix

Flavortown didn’t add my previous hours to the devlog so the time isn’t fully right but eeh not much has happened since thanks to the nest shutdown :/ I have managed to set it up again on a local coolify instance and am currently working on some bugs. I think once nest gets back up again I’ll finally be able to release this project!

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felix

I already have:
Changed the icon
Added easter eggs :3
Fully redid the slack trigger
Enabled more features
Made it use slack ids instead of emails
Made it log in via Hack Club account
And much much more

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