Added/began a “PerceptionController” script to create a low air quality visual effect on the screen when the air filtration system is getting low on durability. I will probably change this effect later but currently I am using the Unity post processing stack to slowly lerp the chromatic aberration to the maximum value as the durability continues to decrease. The screen also begins to tint to a shade of green. I also tried to increase motion blur, but it really isn’t that noticeable. I will definitely continue experimenting with this.
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