Holy Overtime
Whoops, looks like this guy forgot he’s supposed to be writing devlogs and not just slamming out project time. I’ve added hand tracking inputs which in all honesty could’ve/should’ve been it’s own project but there is still enough overlap to merge. In this series of changes I implemented actual control to the webcam mode that switches all required parameters dynamically (and it works, promise).
I’ve made a couple change s to the readme to hopefully solve a couple of the issues that have been plaguing me since the beginning of this project. I made too many assumptions that people would have touchdesigner and know which file to open. I’ve added two more features for this week’s ship.
Desktop Mode
Previously I thought I wouldn’t add this feature due to it requiring setup outside of the project, but I’ve kinda realized people can just set it up themselves if they want it and no reason to deprive an optional feature that’s been requested. I plan to add a menu to select your audio device that has desktop audio played back.
Webcam Mode
This is the main feature, unfortunately I can’t cover all the details here due to character limit. This uses media pipe for hand tracking. The tldr is hand distance increases visualizer size, pinching causes a flash, and rotation controls brightness (left is brightest, down is darkest).
Changelog