A minor fix.
As you can see, contrary to the last devlog, the triangle is a bit taller! Why? Turns out, I’ve been using the same aspect ratio for the scene view as I was for the rest of the UI. Rookie mistake, innit? Either way, to fix it I just expanded my descriptor pool, created additional descriptor sets dedicated to the scene view, created new uniform buffers for those descriptor sets and bound the descriptor sets when binding the Scene pipeline. A simple fix, not gonna lie. Next up, ray tracing! yay…
Ephesians 4:2
“Be completely humble and gentle; be patient, bearing with one another in love.”
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