Shipped this project!
I think I cooked quite well with this one wink wink!
I upgraded renderer capabilities to handle all 3 dimensions. Then, I added typing by using char_callbacks and glfw. That second part was quite challenging, mostly because it required combining a lot of different parts of the project. I pulled it off, tho! As a final touch, I added ‘type-to-render’, basically a feature that allows the user to import their own .obj-s and .png-s and render them in the engine without messing with the codebase. Quite neat, if you ask me. I’m really happy with the progress I’ve made on this engine during Flavortown, and I really hope another event like it happens soon. Toodles!
James 2:8
“If you really keep the royal law found in Scripture, “Love your neighbor as yourself,” you are doing right.”