This wasn’t much work, but certainly something very new for me. I added audio, using the OpenAL library. When I saw the name, I really got flashbacks from learning OpenGL for the first time and wanted to quit. Glad I didn’t, it was fairly simple compared to what OpenGL had to offer. The hardest thing was abstracting all the call into the Audio & Audio Manager classes, but I’ve done that before with Textures, so it was no big deal. There are no issues with the audio, just some backend stuff that is not in my control, so I could not care less, frankly. Toodles!
P.S.: I cannot be asked to set up screen recording for Linux, so enjoy this screenshot of the backend error.
Psalm 5:12
“Surely, Lord, you bless the righteous;
you surround them with your favor as with a shield.”