Made my mod compatible with 1.21.10 and 1.21.11. 1.21.11 took a tiny rewrite of the wandering trader offer stuff, very small one. Picture shows it working in 1.21.11
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Made my mod compatible with 1.21.10 and 1.21.11. 1.21.11 took a tiny rewrite of the wandering trader offer stuff, very small one. Picture shows it working in 1.21.11
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I added support for 1.21.6 and 1.21.7
Anyways, I also added integration with REI (Roughly Enough Items) which was recommended by Claude? I asked it if there’s any mods I should integrate with and I got that. So now, I support 1.20.1, 1.21.6-9. I’ll add support for all 1.20 versions and 1.21 versions and then tackle 26.1.
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It works!!! For all versions!! EVERY, SINGLE, FEATURE, WORKS. YESSSS. I also added 2 new messages like one letting the user know we are looking for the snow biome as that takes a little while and another letting the user know the Snow Bomb item isn’t perfected yet. Hopefully I can get it more reliable before I ship
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Wow. That only took AGES. I spent last night and this morning trying to get stonecutter to work. Nope. Error this, error that, nope. No mappings found, can’t find this, unexpected that. GOD THAT TOOK AGES. With some luck and claude, I got it to work in 1.20.1!!! (Originally made for 1.21.8) I ain’t committing this yet cuz making it work for 1.20.1 came at the expense of having it work in the other versions. Once it works for 1.21.8, .9 and 1.20.1 I’ll commit. Then, I’ll add each version one by one, then make jars for all of them and upload to Modrinth!! Then, I’ll try porting it to 26.1(.1) on a separate git branch or go down this stupid rabbit hole again. Who knows. Anyways, yeah!
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Now all numbers from 1-999 are supported! Took far too long debugging cuz there was a space at the start of the string past ‘and’ and it confused the code. Anyways fixed! 
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I’m starting with logic to convert words to numbers first, then API stuff later. We can convert 1-10 and 10,20,30,40,50,60,70,80,90! I’ve selected these numbers as thankfully english just uses those again and again so if now I’ll split numbers like sixty-seven to convert separately, then add together to make 67!
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I did a lot of code changes, which makes my website appear on top! I also made it better in terms of code again, cuz the projects are loaded in house so less trips round the world to get the GitHub data
! A few tiny visual changes as well, but that’s it!
Added colours and better errors!
Added colours to the TOTP times so now it shows the colours so you can easily & visually see how much time is left!
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It took ages to figure this stuff out, and I almost forgot how to write Rust. I had so many problems that AI reviewers raised which were so annoying, but after A LOT of work I fixed them all.
HUGE & Final devlog. I know 2 devlogs doesn’t look very trustworthy but man that took a lot of work cuz the AI reviewers like Coderabbit & Copilot found SO MANY problems
. Ugh. Anyways, after getting through all that, TOTP-Generator is ready to ship, supports multiple tokens, and loading through env variables, and I wrote a README! 
https://github.com/Spacexplorer11/TOTP-Generator/releases/tag/v1.0.0 has all the info
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I did a lot of code refactoring making the github fetching in house rather than a separate CF worker and a small visual fix!
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Initial stuff, it can actually generate your codes! I also spent a long time figuring out how to show the time left for each code, regardless of when you start the program and I remembered modulus to save the day!
I’m gonna add storage of your secrets (The file will be password-locked) and I’m gonna add multiple secrets typing too, and ofc it will be able to show multiple codes concurrently!
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I did optimisations like moving my pictures & favicons into $lib. The main visual change would be now the carousel actually comes in after the text.
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I’ve been doing some aggressive SEO and performance optimisation. I’ve added descriptions to all the pages, put the font in $lib, added multiple formats of the background so it supports all browsers and other stuff, but I’ve achieved a decently high result for most search engines… except bing for some idk reason???
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I did a lot of code refactoring. I learnt idiomatic svelte and I just made the UX a bit better to claim the secret reward!
I did a lot of code refactoring! I made it a lot more robust, more like idomatic Svelte using +layout.js properly and using $props() and more complicated stuff. I also simplified the code and updated my API so you can just do https://api.akaalroop.com/projects and get them all, and if you give a param like ?repos=akaalroop.com you get just that! Anyways, on the visual side I added the modal to the gallery page on clicks and I made the data refresh everytime you came back to the website after clicking View on GitHub. Also I gave each page a title using svelte:head . Check out the main PR: https://github.com/Spacexplorer11/akaalroop.com/pull/61
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I added some fallback text for when the projects couldn’t be loaded and made it so the Gallery isn’t accessible since it would be empty.
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I added my teacher! The styling wasn’t perfect so it took a while to get the CSS perfect but its great now! Shoutout to Mr Walsh for letting me add him!
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I worked on adding the sponsors page and finishing it! I simplified a bit more CSS and I’ve emailed my teacher since he has supported me so hopefully I can feature him soon! I have a few more things to add and then I can ship since I don’t really have much to change, just a few tweaks! (I have the silver, gold & platinum sections as comments for now unless someone donates!)
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I improved the README and I am working to add a sponsors page! I’ve added it to the navbar and simplified a bit of CSS in the navbar too
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I added a new command! ‘/list-recipes’ sends a txt file of all the available recipes, which are in the list in the code, which is created on the start of the program for efficiency & to prevent stale data! This was done on request of @U0824382CPP thank them for the suggestion!
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I’ve been working. I used Gemini to improve the prompt cuz I’m not a prompt engineer. I also manually added a lot of recipes via screenshots. Other than that, no big things really. Screenshots of one of the recipes I added & the AI being useful:
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I started the README and added some basic NPC style input output for now. Will ask more questions later but got some boilerplate like an input function
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I made a bot which gives you minecraft recipes!
It was a pain generating all the 519 images of crafting recipes, but yeah I did it! :yay:
I made it in Kotlin so it will eat all the RAM on my RPI Zero 2W on which it is hosted :thumbup-nobg:
Hopefully you like it!
It’s my first ever bot in Kotlin too!
Fixed the bug! Yay!
How i did it is that I checked if there are any replies in the thread already, and if yes it ignores the event, cuz slack pings the person in the OG message on thread replies causing duplicate app mention events, gonna deploy and then ship now Ig!
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bug is not fixed fully
cool!
It actually works WWWWW. LETS GOOOO. I’m now making it more forgiving and allowing you to type other things to reference items. I will implement Gemini 2.5 Flash to cheaply and quickly check for typos but right now it does work!
I am desperately trying to get my bot to send the images. I added 672 images to my repo :sixseven: of all the crafting recipes! I got Gemini 3 Flash to generate a script which I ran on my RPI 0 2w to generate the images. Big thanks to https://minecraft-api.vercel.app for the mc item images and recipes! Now I am gonna code the rest by myself! Currently failing :pf:
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I didn’t do fraud I promise! I was testing how to do stuff in Kotlin and I couldn’t figure it out cuz the guides are Java but finally I did! Now the bot responds to mentions! I will build on that to do the actual recipe giving!
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IT FINALLY WORKS!!!!!! This is the first time I’ve ever tried making a bot in Kotlin so it was hard and the Slack guide is outdated and for Java. But Gemini 3 Flash came to the rescue!! Now that I’ve done the basic boilerplate, I shouldn’t need the AI again!! I’m so happy it works!!
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I am gonna copy https://bymanu.me ‘s style and everything, but will change it to be more of my own. I did get Manu’s permission before doing this don’t worry! I’ve copied the CSS and intro section so far lol. I also wrote the README
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