First devlog of this game! I want to start off with saying that all visuals are placeholders. Like my previous game, i will focus on the visuals when the gameplay is fully done.
The core game idea I want to go for is: A horror game inspired by Portaboy, where you have to cook and simultaneously keep some kind of monster away from you. The lower area is the prep area, and the upper one is the monster view.
I started off with making the two areas. The blue borders are for the maximized window, so it doesn’t show black bars. Then i made a camera that you can move with W&S to move up or down.
The second thing I added was the burger patty. You can drag it around and drop it. This took a little bit, because of a bug where you could drag the patty from anywhere. I fixed it though.
The last thing was the patty spawner. Clicking it will, like the name says, spawn a patty. This was a bit annoying because the spawner was a button at first, but due to overlapping collisions, the spawner was always picked over the patty. So when clicking the patty while its on the spawner, it would trigger the spawner. I fixed this by turning the spawner from a button to an area2d.
And that’s pretty much it for this one. I plan to add a cooking and burning system next.