Shipped this project!
!!!!!
The readme now has a new section called ‘Configuration’. For anyone wondering where cstris stores it’s data (records, cfg), it is clearly listed for each platform.
This is most likely the final release for cstris. All of the gamemodes have been completed, finesse fault calculation has been implemented and much more.
The user feedback was really important and helped decide what to change.
The most asked request was a wasm build, so cstris could be played on the web, I had attempted to do this and after a few DAYS of trying I ended up with a really sub-par experience, and I just could not get the audio to work, so I had to scrap it. :(
The game is now finished and binaries can be downloaded from the repo for windows, linux and macOS.