made the goober show up ingame in the second room
i just finished my armature animation system! currently, there isn’t a dedicated importer for these animated objects like there is for non-animated objects and i’m too eepy from working on the format to manually import one in to show off in-game so just have a screenshot of my code lmfao
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i just setup the code to be able to cover any door for the dungeon gen system! here it has all the doors but the entrance covered
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title screen! i also added vertical camera movement
WIP dungeon generation system. Not only that, but I’ve made a CRT model I might use, and I also built another random model to further test my 3D modeling skills for this project.
With the dungeon system, I have a room with 4 exits. I can block off whatever exit I want in order to make brand-new rooms.
In my next update, I’m planning on reworking the lighting system to give the game a creepier tone, and adding a weapon so you can defend yourself from whatever creepy entities I’m gonna implement.
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made this goober
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more text added! the entrance level file now has code for each doorway interaction.
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First devlog! the code is still very WIP at this point, but i’m very happy with how this is going so far.
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