Wii 3D Horror Demo
Used to debug the borderline undocumented API of libogc. No real AI code was used in this project, as all I used the AI for was figuring out API calls.
Wii 3D Horror Demo
Used to debug the borderline undocumented API of libogc. No real AI code was used in this project, as all I used the AI for was figuring out API calls.
i just finished my armature animation system! currently, there isn’t a dedicated importer for these animated objects like there is for non-animated objects and i’m too eepy from working on the format to manually import one in to show off in-game so just have a screenshot of my code lmfao
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i just setup the code to be able to cover any door for the dungeon gen system! here it has all the doors but the entrance covered
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WIP dungeon generation system. Not only that, but I’ve made a CRT model I might use, and I also built another random model to further test my 3D modeling skills for this project.
With the dungeon system, I have a room with 4 exits. I can block off whatever exit I want in order to make brand-new rooms.
In my next update, I’m planning on reworking the lighting system to give the game a creepier tone, and adding a weapon so you can defend yourself from whatever creepy entities I’m gonna implement.
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made this goober
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more text added! the entrance level file now has code for each doorway interaction.
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First devlog! the code is still very WIP at this point, but i’m very happy with how this is going so far.
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