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somebody else

added new player art! it’s all made in krita :)

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somebody else

uhm now it should work lol I think (I fixed my project so i can ship it :/)

the problem was that it’d get stuck trying to freeze the game for a split second (freeze frame on boss) and then it just broke oops but now it SHOULD work yay

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somebody else

Shipped this project!

Hours: 12.24
Cookies: 🍪 91
Multiplier: 7.43 cookies/hr

I built a boss rush game! (well right now it’s only one boss but tomato tomahto) i’m really proud of the art that is there (most of it’s demo art). and finally, the thing that was most challenging was the boss design/attacking.

somebody else

i added tutorial text, i added a main menu, and one sound effect.

it’s still pretty barebones, but i think ill ship it now at least just for feedback 🎉

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somebody else

today i added a slight freezeframe and color change to the boss when you hit it.
I also made the bosshealth ui appear and look cool woo hoo
it’s almost ready for shipping/playtesting 🎉

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somebody else

I added some boss health ui (will eventually be hidden until boss start :))
i also rebalanced some stuff, but i still need to make sure health is good, shake isn’t exessive and so on. overall, a pretty productive day

attached is a video of me failing my own bossfight. enjoy.

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somebody else

today i added an entrance barrier!
the video shows it in action.
(the boss is disabled for now)

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somebody else

added screenshake, more boss functionality, and now the boss has health yay

next is ui, sound effects and getting a demo out!

then comes polish ooh scary

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somebody else

ARRGHASKLFHJALKSHJFD

THAT TOOK WAY TOO LONG
i got some sort of janky state system with the boss dashing, walking towards you and a smash attack!! the smash attack is WAY to easy to dodge right now, so that’s probably what i’ll fix next time. attached is my progress so far

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somebody else

I’m working on a smash attack!!

this in no way reflects the final intended product lol it took forever to get to this point

(and after it does the smash attack, he disappears forever lol)

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somebody else

I gave the boss a charge attack today! this took way longer than it should have lol

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somebody else

I made the boss follow the player now! it also hurts you too! boss attacks coming soon!!

attached is a video demo of the boss following the player, dodge rolling through it. and also failing to time the roll and getting hurt. enjoy

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somebody else

I’m working on the first boss!! it will walk around, slash at you, and have a dash attack. funcionality coming soon™. the video is the current code I have, most of this time was spent brainstorming the boss though

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somebody else

I worked on the dodge roll! I made it so you can’t slash while rolling.

I then added the first enemy! say hello to (drum roll please……)

Jerry the Slab™!

he teleports you to 0, 0 when you collide with him (ooh magical powers) and you can dodge roll right through him (sneaky ninja…)

see video for more

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somebody else

I switched sliding to a dodge roll! I added some stuff like you can’t switch direction mid-roll and you can’t roll if you aren’t moving. it fits to the theme MUCH better lol. right now however it is a cartwheeling rectangle, witness for yourself:

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somebody else

I finished making the attack! next are enemies or a training dummy or boss (haven’t decided yet)

currently, you can attack up, left and right, and you can’t while sliding.

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somebody else

I added sliding! I’m also working on adding an attack, so I can then work on maybe the first boss(?)

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somebody else

I’m working on getting it working with a db. nothing exciting to show yet, still following tutorial.

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somebody else

I’m just going through the tutorial, and the tutorial is just showing me how to make a simple todo list thing :D
image one is the code,
image two is the response from the server when run.

next step is to make the list interactive, and serialize it to a database, then actually make a project with it lol

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