made the apple generation less random so ai implementation would be easier
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made the apple generation less random so ai implementation would be easier
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added a fitness penalty if the snake is in “danger”
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added fitness eval and some other minor bug fixes (important for ai)
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snake is now fully playable!
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Added snake class and some other stuff to go with it
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I’m working on my first project! This is so exciting. I can’t wait to share more updates as I build.
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