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hs.israa7

I worked on building the core gameplay for Smoothageddon, an HTML canvas game. This included implementing the fruit-slinging mechanics, basic physics, enemy (smoothie) behavior, collision detection, scoring system.

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hs.israa7

I’m working on my first project! This is so exciting. I can’t wait to share more updates as I build.I’m working on a 3D Geometry Dash–style game built with Three.js.
It features a side-view camera, a cyan cube player, red obstacles, smooth jumping physics, cube rotation, and a score system. The goal is to survive as long as possible by timing jumps and avoiding obstacles in a clean, minimalist 3D environment.

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