1 devlog
42m 3s
Gameplay
Real slinging mechanics: Grab a fruit, pull back, aim, and release (like a slingshot).
Gameplay
Real slinging mechanics: Grab a fruit, pull back, aim, and release (like a slingshot).
I worked on building the core gameplay for Smoothageddon, an HTML canvas game. This included implementing the fruit-slinging mechanics, basic physics, enemy (smoothie) behavior, collision detection, scoring system.
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