Activity

abby.zinck

A simple mechanism took me a whole hour to fix TwT when the player enters the range of the blue circle (shown below) a text buble should pop up saying press E to interact or something like that im tired its late. I wanted it to turn on when the player came close and turn off when the player was far but the NPC (currently not drawn just a placeholder) was activating the circle so i had to edit my code to something much smaller and simpliar so im happy some tables have been placed ill proably go back to drawing next to take a break but thats a tomorrow problem

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abby.zinck

tables were added working on trying to make an interactable npc at the moment codes confusing me rignt now but im taking a break then getting back to it.

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Comments

seifotefy75
seifotefy75 about 1 month ago

This is Fantastic

abby.zinck

we have walking animations for my silly for left and right we also now have the right idol kinda choppy but whatever (right walk sprites attached)

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abby.zinck

I was able to get movement fixed so the program now reconizes wich of the eight directions the player moves in. sadly that means i have to animate 8 difrents sprites woe is me. I am very happy with the progress and somewhat mad that its inability to switch was a minor spelling error. I also was able to make the placement walls colliadable (i think thats the word) so the player cant walk through em now yippeeee (new added code pictured bellow yep i used a lot of if else statements TwT)

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abby.zinck

idk how to track time spent on sprites and gneral stuff but we got the front sn bsck of the player sprite so im happy about that yay trying to get the sprite to be the frount when the charector moves forward and be to the back when it goes backwards once we get this maybe we can work on some other mechanichs im excited to do

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abby.zinck

I have crashed godot 6 times now…and i just started i might have to take a break on the code to work on story line and art hopefully godot fixes itself if not i might be doomed TwT

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