Finalized my version: added an information section, tested different formulas for the velocity, as for almost all the projectiles to look clean.
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Finalized my version: added an information section, tested different formulas for the velocity, as for almost all the projectiles to look clean.
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Fixed the sizes of the rectangle. Added two more indicators: distance traveled and maximum height.
Also, I have made the functions for the ball and the physics behind the projectile, but fore some reason it doesn’t appear in the screen.
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Created a rough first prototyp that showcases the buttons, labels and the rectangle where the projectiles will be performed.
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I built an exciting, interactive game, where the task is to click on the flying popcorn coming out of the machine! It was a great experience! What I found especially challenging was the random spawn code for the kernels, but after some hard work I managed to finish it, along with the project!
Built the landing page and buttons.
Designed the game interface and details.
Created the button functions, as well as developed the phyics behind the random spawn of the kernels.
Developed the functions for all of the special pop-up windows (play, info, shop, pause and home)
Lastly, built the loss instance when clicking on the burnt kernels.
Finalized the code for the game.
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