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2h 15m 36s

Updated Project: Fixed the not accurate max height and distance problem.
This projects is an interactive simulation, with the goal to visualize projectiles and make them more comprehensible.

You can experiment by changing different variable…

Updated Project: Fixed the not accurate max height and distance problem.
This projects is an interactive simulation, with the goal to visualize projectiles and make them more comprehensible.

You can experiment by changing different variables (angle, velocity, gravity) and seeing the output (how the projectile looks, the distance covered and the maximum height reached). You also have the ability to show or hide the trajectory of the ball during the projectile.

This project uses AI

Used AI for debugging.

Demo Repository

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panagiotis.routzounis

Rebuilded the false part of the max height and distance covered calculations.

Now, at the start of the game the ball will not be visible, until you press the first launch. Afterwards, it will be normally visible everytime.

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panagiotis.routzounis

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I built an interactive physics simulation/game, where you can learn more about projectile motion!

panagiotis.routzounis

Finalized my version: added an information section, tested different formulas for the velocity, as for almost all the projectiles to look clean.

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panagiotis.routzounis

Fixed the sizes of the rectangle. Added two more indicators: distance traveled and maximum height.

Also, I have made the functions for the ball and the physics behind the projectile, but fore some reason it doesn’t appear in the screen.

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panagiotis.routzounis

Created a rough first prototyp that showcases the buttons, labels and the rectangle where the projectiles will be performed.

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