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Psycho_Shinigami

Shipped this project!

Its my second website project so I wanted to make something focused on CSS so I made a technoblade tribute website for the technoblade fans. I learned much more about Css while building it. I was doing experiments with Css functions thats why It took alot of time.

Psycho_Shinigami

Added similar structure for his videos this time took much less time as for this time I had already learned it. Now I am thinking of adding more context and videos.

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Psycho_Shinigami

I wanted to add all options inside a pig icon and as I am learning rn so I didnt know how do it I tried various time and due to the errors it took this much time but now that part is completed.

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Psycho_Shinigami

Improved the Css and got the data for different sections like about, quotes, wins. Will add more things soon.

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Psycho_Shinigami

Shipped this project!

Hours: 4.08
Cookies: 🍪 4
Multiplier: 1.8 cookies/hr

I built a basic outfit rating game while learning html it was my first time in html so i thought to make a project while learning html.

Psycho_Shinigami

Alright guys so added result system also and changed the background as flat balck was kinda bad now going to ship my first html project, feel free to give advise.

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Psycho_Shinigami

Yoo guys now its working I figured out how I can make each players vote all outfits once. As I decided to make a simple basic “offline multiplayer rating game where will few outfits you select number of players then each player gets to vote all the outfit” as a beginner. I am thinking of making an easy result system like which will just show which outfit won, and I think this would be easy. I will update soon :)

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Psycho_Shinigami

Yoo guys, so I learned some more CSS and added button colors, background colors, text colors, hover effects, and things like that. Then I wanted to make it a basic game where you choose how many players there are, take input for their names, and then each player votes on each outfit once, followed by showing the result of which outfit won. But it’s getting hard, so I haven’t been able to make it yet. I’m still trying to figure it out, and my next goal is to get that working. The video I posted with this devlog shows what I am struggling with right now. Will update you guys soon :)

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Psycho_Shinigami

Yoo guys as I said in my previous devlog that I will try to limit one vote for each outfit and I did it I couldnt make video of output but here’s a screenshot. And also I have started doing some CSS or style work too will keep on updating my learning progress :)

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Psycho_Shinigami

Yoo i just learned how to make scoreboard system at first I understood the concept by only applying a global scoreboard but later I made it to individual scoreboard per outfit. I really liked this thing now I might try to put limit that one player can vote only 1 time for each outfit. It is my first time in javascript but things simple because its very similar to python thats why I am enjoying learning this .And posted a video of my scoreboard system.

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Psycho_Shinigami

So in this part I learned about script I learned how to get a respond by clicking on a button by using function and I knew functions in python already so this part was easy but when I had to do this for every outfit result I would had to make many functions so gpt taught me conditions statement inside function like python so that one function could work for all but not gonna lie it was little hard to understand xD. I also posted a video of how it works now :)

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Psycho_Shinigami

Its my first devlog. I thought to make a simple outfit rating project while learning. I learned about tags like h1,p,img,button. And made this thing till now. I will keep on reporting my learning progress :)

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Psycho_Shinigami

Shipped this project!

I built a simple voice assistant ai by pyhton only. it can perform various tasks too. The hardest part was that I got an error which I tried to solve alot but couldnt then finally used chat gpt to solve it.

Psycho_Shinigami

Ok so I completed listening and speaking function before. And now I programmed the core of the voice assistant adding various features like opening various websites, knowing wikipedia, playing music, telling time or date, jokes, etc. first video attachment is wrong one check out the 2nd video. Guys sry but the video couldnt captured the AI opening websites and playing songs.

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Psycho_Shinigami

As I was making an AI voice assistant. So I was currently making the listening and speaking part but I was getting some errors after alot of try and with the help of AI I got where I was mistaking, this was the reason it took more than a hour to just finish listening and speaking part.

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Psycho_Shinigami

Shipped this project!

Hours: 3.35
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Multiplier: 5.6 cookies/hr

I built a text-based dungeon adventure game in Python!
It has 5 different dungeons, each with its own story, choices, and multiple endings.

The hardest part was managing all the branching paths and keeping the logic clean, but I figured it out by using functions and structured if-else conditions.

Really happy with how it turned out — especially the Shadow King and Dragon’s Core dungeons

Psycho_Shinigami

Added the rest two dungeons:
*Shadow King’s Domain-With many choices
*Dragon’s Core-With a twist
And again used AI to correct typos, the image will be of the typos correction.

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Psycho_Shinigami

Today I worked on my text-based dungeon adventure game. The goal of this project is to create an interactive story experience where players can explore different dungeons, make choices, and reach different endings based on their decisions.
what I built:
Game core system:

  • Created a main menu system using a while True loop
  • Added options to:
    • Explore dungeons
    • Exit the game
  • Implemented a function-based structure (dungeon()) to handle all dungeon logic
    Dungeon System
    I designed multiple dungeons, each with its own:
  • Unique story
  • Choices
  • Outcomes (win / lose)
    Completed Dungeons:
  1. Abandoned Entrance
    • Horror-themed
    • Ghost interaction
    • Multiple endings based on trust vs aggression
  2. Dark Maze
    • Puzzle + combat elements
    • Choice between fighting goblins or sacrificing loot
    • Risk vs reward decision (key vs treasure path)
    • Added a personality-driven boss dialogue
  3. Frozen Prison
    • Moral decision-based gameplay
    • Player chooses between helping guards or prisoners
    • Includes betrayal, sacrifice, and ethical consequences
    • Boss fight scenario with conditional outcome
      Improvements Made
  • Added player name integration for immersion
  • Improved dialogue writing and tone
  • Introduced multiple endings (good, bad, unexpected)
  • Balanced serious + slightly humorous moments
    Next steps
  • Add more dungeons (Shadow King’s Domain, Dragon’s Core)
  • Polish grammar and text for better presentation
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