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Psycho_Shinigami

So in this part I learned about script I learned how to get a respond by clicking on a button by using function and I knew functions in python already so this part was easy but when I had to do this for every outfit result I would had to make many functions so gpt taught me conditions statement inside function like python so that one function could work for all but not gonna lie it was little hard to understand xD. I also posted a video of how it works now :)

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Psycho_Shinigami

Its my first devlog. I thought to make a simple outfit rating project while learning. I learned about tags like h1,p,img,button. And made this thing till now. I will keep on reporting my learning progress :)

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Psycho_Shinigami

Ok so I completed listening and speaking function before. And now I programmed the core of the voice assistant adding various features like opening various websites, knowing wikipedia, playing music, telling time or date, jokes, etc. first video attachment is wrong one check out the 2nd video.

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Psycho_Shinigami

As I was making an AI voice assistant. So I was currently making the listening and speaking part but I was getting some errors after alot of try and with the help of AI I got where I was mistaking, this was the reason it took more than a hour to just finish listening and speaking part.

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Psycho_Shinigami

Shipped this project!

Hours: 3.35
Cookies: 🍪 19
Multiplier: 5.6 cookies/hr

I built a text-based dungeon adventure game in Python!
It has 5 different dungeons, each with its own story, choices, and multiple endings.

The hardest part was managing all the branching paths and keeping the logic clean, but I figured it out by using functions and structured if-else conditions.

Really happy with how it turned out — especially the Shadow King and Dragon’s Core dungeons

Psycho_Shinigami

Added the rest two dungeons:
*Shadow King’s Domain-With many choices
*Dragon’s Core-With a twist
And again used AI to correct typos, the image will be of the typos correction.

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Psycho_Shinigami

Today I worked on my text-based dungeon adventure game. The goal of this project is to create an interactive story experience where players can explore different dungeons, make choices, and reach different endings based on their decisions.
what I built:
Game core system:

  • Created a main menu system using a while True loop
  • Added options to:
    • Explore dungeons
    • Exit the game
  • Implemented a function-based structure (dungeon()) to handle all dungeon logic
    Dungeon System
    I designed multiple dungeons, each with its own:
  • Unique story
  • Choices
  • Outcomes (win / lose)
    Completed Dungeons:
  1. Abandoned Entrance
    • Horror-themed
    • Ghost interaction
    • Multiple endings based on trust vs aggression
  2. Dark Maze
    • Puzzle + combat elements
    • Choice between fighting goblins or sacrificing loot
    • Risk vs reward decision (key vs treasure path)
    • Added a personality-driven boss dialogue
  3. Frozen Prison
    • Moral decision-based gameplay
    • Player chooses between helping guards or prisoners
    • Includes betrayal, sacrifice, and ethical consequences
    • Boss fight scenario with conditional outcome
      Improvements Made
  • Added player name integration for immersion
  • Improved dialogue writing and tone
  • Introduced multiple endings (good, bad, unexpected)
  • Balanced serious + slightly humorous moments
    Next steps
  • Add more dungeons (Shadow King’s Domain, Dragon’s Core)
  • Polish grammar and text for better presentation
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