Text-based Story game banner

Text-based Story game

3 devlogs
3h 21m 16s

Updated Project: Just added demo links and banner.
This is my first project on Flavortown. I’m excited to share my progress!

This project uses AI

I used AI just to fix the typos in spellings.
Also used AI to create read me and little devlogs.
Used to make project banner.

Demo Repository

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Psycho_Shinigami

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I built a text-based dungeon adventure game in Python!
It has 5 different dungeons, each with its own story, choices, and multiple endings.

The hardest part was managing all the branching paths and keeping the logic clean, but I figured it out by using functions and structured if-else conditions.

Really happy with how it turned out — especially the Shadow King and Dragon’s Core dungeons

Psycho_Shinigami

Added the rest two dungeons:
*Shadow King’s Domain-With many choices
*Dragon’s Core-With a twist
And again used AI to correct typos, the image will be of the typos correction.

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Psycho_Shinigami

Today I worked on my text-based dungeon adventure game. The goal of this project is to create an interactive story experience where players can explore different dungeons, make choices, and reach different endings based on their decisions.
what I built:
Game core system:

  • Created a main menu system using a while True loop
  • Added options to:
    • Explore dungeons
    • Exit the game
  • Implemented a function-based structure (dungeon()) to handle all dungeon logic
    Dungeon System
    I designed multiple dungeons, each with its own:
  • Unique story
  • Choices
  • Outcomes (win / lose)
    Completed Dungeons:
  1. Abandoned Entrance
    • Horror-themed
    • Ghost interaction
    • Multiple endings based on trust vs aggression
  2. Dark Maze
    • Puzzle + combat elements
    • Choice between fighting goblins or sacrificing loot
    • Risk vs reward decision (key vs treasure path)
    • Added a personality-driven boss dialogue
  3. Frozen Prison
    • Moral decision-based gameplay
    • Player chooses between helping guards or prisoners
    • Includes betrayal, sacrifice, and ethical consequences
    • Boss fight scenario with conditional outcome
      Improvements Made
  • Added player name integration for immersion
  • Improved dialogue writing and tone
  • Introduced multiple endings (good, bad, unexpected)
  • Balanced serious + slightly humorous moments
    Next steps
  • Add more dungeons (Shadow King’s Domain, Dragon’s Core)
  • Polish grammar and text for better presentation
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