This is an open world car driving game made in Godot 4. this was challenging as Godot is not known for creating open world games easily as it takes up a lot of RAM and computing power (btw i have an MI laptop …….yup) but well i did it it generates procedural spline-based road to generate chunks near the user and make forget chunks away from the user. This saved both my patience and my CPU.
I used github copilot for making the floating origin script that i made better and smoother.